📄 jie.c
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// jie.c 华山剑法「截手式」// MODIFY BY RCWIZ 2003#include <ansi.h>inherit F_SSERVER;#define JIE "「" HIG "截手式" NOR "」"int perform(object me, object target){ object weapon; int level; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(JIE "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧!\n"); if ((level = me->query_skill("huashan-sword", 1)) < 30) return notify_fail("你的华山剑法不够娴熟,无法施展" JIE " 。\n"); if (me->query_skill_mapped("sword") != "huashan-sword") return notify_fail("你没有激发华山剑法,无法施展" JIE "。\n"); if (me->query("neili") < 60) return notify_fail("你现在真气不够,无法使用「截手式」。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "\n但见$N" HIW "长剑一勒,使出华山剑法绝技之" "「" HIG "截手式" HIW "」,转折之际天衣无缝,一" "\n剑既出,后着源源倾泻,如大浪跃滩,层层叠叠,迅" "然扑向$n" HIW "!\n" NOR; me->add("neili", -50); if (random(level) > (int)target->query_skill("parry", 1) / 3) { msg += HIR "结果$p" HIR "瘁不及防,连连倒退" "几步,一时间无法回手!\n" NOR; target->start_busy(level / 50 + 3); } else { if (objectp(weapon = target->query_temp("weapon"))) msg += CYN "但是$p" CYN "识破了$P" CYN "的用意," "自顾将手中的" + weapon->name() + CYN "\n舞成一团光花,$P" CYN "一怔之下再也攻不进去。\n" NOR; else msg += CYN "但是$p" CYN "双手戳点刺拍,将$P" CYN "的来招一一架开。\n" NOR; me->start_busy(1); } message_vision(msg, me, target); return 1;}
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