📄 jianzhang.c
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// jianzhang.c 剑掌五连环#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ object weapon, ob; string msg, string1; int extra; int count; if( !target ) target = offensive_target(me); if( !me->is_fighting() ) return notify_fail("「剑掌五连环」只能在战斗中使用。\n"); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「剑掌五连环」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("「剑掌五连环」开始时必须拿着一把剑!\n"); if( (int)me->query("neili") < 100 ) return notify_fail("你的真气不够!\n"); if( (int)me->query_skill("zixia-shengong",1) < 50 ) return notify_fail("你的紫霞神功不够!\n"); if( (int)me->query_skill("sword",1) < 50 || me->query_skill_mapped("sword") != "huashan-sword") return notify_fail("你的华山剑法还不到家,无法使用剑掌五连环!\n"); extra = me->query_skill("huashan-sword",1) / 10; extra += me->query_skill("huashan-sword",1) /10; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIY "$N使出华山派绝技「剑掌五连环」,身法陡然加快。第一剑!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "第二掌! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "第三剑! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "第四掌! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "第五剑! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra); me->add("neili", -200); me->start_busy(2); return 1;}
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