📄 sharenruma-sword.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)// taotao// 慕容陶// 姑苏慕容第三代弟子// 1870207// 男性// sword// 杀人如麻剑法inherit SKILL;////////////////////////////////mapping *action = ({// ZHAOSHI :0(["action" :"HIW $N一声阴笑,飞身纵起,一式「灭绝人性」,身影豁然间一分为二,手中$w狂舞,万道剑光虚虚实实,直逼$n的$l","force" :60,"dodge" :40,"damage_type": "刺伤","lvl" : 0,"skill_name" : "灭绝人性"]),// ZHAOSHI :1(["action" :"$N一声厉啸,身形冲天而起,似是御风而行,足不沾地地徒然滑进七尺,$n不知对方是何用意,心想还是避之为妙,刚向左踏开一步,眼前白光急闪,掌中$w如鬼魅般连刺$n全身九道大穴,正是「不留活口」","force" :90,"dodge" :60,"damage_type": "刺伤","lvl" : 1,"skill_name" : "不留活口"]),// ZHAOSHI :2(["action" :"$N神情突然间变地十分落索,一式「行尸走肉」,手中$w似乎漫不经心斜斜刺向$n,$n见剑式钝拙,潇洒向旁一避,突然$w剑尖一变,迅疾无比地直取$n的裆部","force" :120,"dodge" :80,"damage_type": "刺伤","lvl" : 2,"skill_name" : "行尸走肉"]), });// ZHAOSHI :3int valid_learn(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力太弱,无法练"+"杀人如麻剑法"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage=="sword" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("sharenruma-sword",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("qi") < 25 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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