📄 yingzhua-shou.c
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// yingzhua-shou.c -鹰爪手(殷天正)inherit SKILL;mapping *action = ({([ "action" : "$N腾空而起,半空一个筋斗,一式「金雕擒兔」,迅猛地抓向$n的$l", "force" : 100, "dodge" : 10, "parry" : 10, "lvl" : 0, "skills_name" : "金雕擒兔", "damage_type" : "内伤"]),([ "action" : "$N单腿弯曲站立,双臂向后舒展,一式「雄鹰展翅」,双爪一前一后拢向$n的$l", "force" : 120, "dodge" : 15, "parry" : 15, "damage": 5, "lvl" : 10, "skills_name" : "雄鹰展翅", "damage_type" : "内伤"]),([ "action" : "$N一式「拔翅横飞」,全身向斜下里跃去,右腿一绷,双爪扣向$n的肩头", "force" : 150, "dodge" : 10, "parry" : 10, "damage": 10, "lvl" : 20, "skills_name" : "拔翅横飞", "damage_type" : "内伤"]),([ "action" : "$N双爪交错上举,使一式「迎风振翅」,一拔身,分别袭向$n左右腋空门", "force" : 190, "dodge" : 15, "parry" : 15, "damage": 15, "lvl" : 30, "skills_name" : "迎风振翅", "damage_type" : "内伤"]),([ "action" : "$N全身滚动上前,一式「雄鹰现爪」,右手向羽翼般在$n眼前一拂,突然左手鬼魅般抓向$n的胸口", "force" : 250, "dodge" : 20, "parry" : 20, "damage": 15, "lvl" : 40, "skills_name" : "雄鹰现爪", "damage_type" : "内伤"]),([ "action" : "$N伏地滑行,一式「拨云瞻日」,上手袭向膻中大穴,下手反抓$n的裆部", "force" : 310, "dodge" : 25, "parry" : 25, "damage": 20, "lvl" : 50, "skills_name" : "拨云瞻日", "damage_type" : "内伤"]),([ "action" : "$N左右手掌爪互逆,一式「搏击长空」,无数道劲气破空而出,迅疾无比地击向$n", "force" : 380, "dodge" : 25, "parry" : 25, "damage": 25, "lvl" : 55, "skills_name" : "搏击长空", "damage_type" : "内伤"]),([ "action" : "$N腾空高飞三丈,一式「鹰翔万里」,天空中顿时显出一个巨灵爪影,缓缓罩向$n", "force" : 470, "dodge" : 40, "parry" : 40, "damage": 30, "lvl" : 60, "skills_name" : "金雕擒兔", "damage_type" : "内伤"])});int valid_enable(string usage) { return usage=="hand"; }//int valid_combine(string combo) { return combo=="fengyun-shou"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练鹰手必须空手。\n"); if ((int)me->query_skill("hand",1) < 20) return notify_fail("你的基本手法太差劲了,无法学鹰爪手。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 30) return notify_fail("你的圣火神功还不到家,无法学鹰爪手。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练鹰爪手。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("yingzhua-shou",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练鹰爪手。\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}
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