📄 shenlongtuwu.c
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// tuwu.c
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
int skill;
int damage;
string msg;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("神龙吐珠只能在战斗中使用。\n");
if( objectp(me->query_temp("weapon")) )
return notify_fail("你必须空手才能使用神龙吐珠!\n");
if( (int)me->query_skill("zhaosheshu", 1) < 150 )
return notify_fail("你的招蛇术不够娴熟,不会使用神龙吐珠。\n");
if( (int)me->query_skill("shenlong-bashi", 1) < 150 )
return notify_fail("你的神龙八式不够娴熟,不会使用神龙吐珠。\n");
if ((int)me->query_skill("shenlong-xinfa", 1) < 60 )
return notify_fail(RED"你神龙心法火候不够。\n"NOR);
if( (int)me->query("neili") < 300 )
return notify_fail("你内力不够了。\n");
if( target->is_busy() )
return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n");
skill = me->query_skill("shenlong-bashi", 1);
me->add("neili", -200);
target->receive_damage("qi", (int)skill/ 3);
message_combatd(HIW "只听一阵狂风扫叶般的声响中,$N吹一下口哨,附近全是蛇群
发出的怪叫声。\n"NOR,me,target);
if (random(me->query_skill("force")) > target->query_skill("force")/3&&
random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 )
{
message_combatd(
HIW "迷雾中一条巨蟒像$n扑了上去,神龙吐珠”!
$n除了眼前一重重的雾气外,$n啥也看不见了!\n" NOR, me, target);
target->set_temp("block_msg/all",1);
damage = (int)me->query_skill("zhaosheshu", 1);
damage = damage + random(damage);
target->receive_damage("qi", damage/2);
target->receive_damage("qi", damage/2);
target->apply_condition("ill_fashao",60);
target->apply_condition("ill_kesou",60);
target->apply_condition("ill_shanghan",60);
target->apply_condition("ill_zhongshu",60);
target->apply_condition("ill_dongshang",60);
call_out("tuwu_end", (int) skill/30, me, target);
target->start_busy(me->query_skill("shenlong-bashi",1)/40 + 2 );
me->start_busy(2);
// return 1;
} else
{
message_combatd(
HIW "迷雾中一条巨蟒像$n扑了上去,神龙吐珠”!
$n除了眼前一重重的雾气外,$n啥也看不见了!\n" NOR, me, target);
msg = HIY"$p情急智生,用气功迫开了$P的雾气。\n"NOR;
me->start_busy(2);
message_combatd(msg, me, target);
}
if (random(5)==0 && (int)me->query_skill("shenlong-bashi",1) > 300
&& (int)me->query_skill("zhaosheshu",1) > 200&& (int)me->query_skill("yangsheshu",1) > 200)
{
message_combatd(
HIW "$N大喊 我弟子杀敌护教,洪教主亲加提拔,升任圣职。!
$n被一团蛇雾笼罩,$n心口一阵巨痛!\n" NOR, me, target);
target->apply_condition("shenlong_poison",50);
}
// if(!target->is_fighting(me)) target->fight_ob(me);
// if(userp(target)) target->fight_ob(me);
// else if( !target->is_killing(me) ) target->kill_ob(me);
return 1;
}
void tuwu_end(object me, object target)
{
if (target)
{
target->enable_player();
message_combatd("$N抹了抹满脸的"HIR"鲜血"NOR",终于睁开了眼。\n", target);
target->set_temp("block_msg/all", 0);
}
write(HIR"你终于抹掉了满脸的鲜血,看到了周围的情景。\n"NOR);
return;
}
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