📄 wanxiang-strike.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)
// danyingzi
// 丹奇风
// 桃花岛第二代弟子
// 7722248
// 男性
// strike
// 万象手剑
inherit SKILL;
////////////////////////////////
mapping *action = ({
// ZHAOSHI :0
([
"action" :"$N化掌为剑,使出一式「追风」,身随掌走,其势迅猛,其速如风,对$n的招式竟是不闪不避,径直削向周颠的小腹!",
"force" :60,
"damage" :40,
"damage_type": "内伤",
"lvl" : 0,
"skill_name" : "追风"
]),
// ZHAOSHI :1
([
"action" :"$N腾空飞起,从空而降,一式「落日」,双掌如剑,两剑齐出,令$n无可躲藏,直攻向$n面门",
"force" :90,
"damage" :60,
"damage_type": "内伤",
"lvl" : 1,
"skill_name" : "落日"
]),
// ZHAOSHI :2
([
"action" :"$N指尖一挺,丹田中提一口真气,一式「逐月」,以通臂之势,手剑由下往上,掌劲气直逼$n小腹而去!",
"force" :120,
"damage" :80,
"damage_type": "内伤",
"lvl" : 2,
"skill_name" : "逐月"
]),
// ZHAOSHI :3
([
"action" :"$N一式「摘星」,掌如利剑闪动点$n的全身三十六道要穴!",
"force" :150,
"damage" :100,
"damage_type": "内伤",
"lvl" : 3,
"skill_name" : "摘星"
]),
// ZHAOSHI :4
([
"action" :"$N身子滴溜溜的打了半个圈子,手臂一挺,丹田中提一口真气,掌上所附真力递增,青芒犹似长蛇般伸缩不定,蓦地掌风突盛,一式「长歌」刺向$n的小腹!!",
"force" :180,
"damage" :120,
"damage_type": "内伤",
"lvl" : 4,
"skill_name" : "长歌"
]),
// ZHAOSHI :5
([
"action" :"$N施展出「朗月」,手握钢剑面色阴沉,$n只看得一惊,却见一道剑影犹如龙游般袭向自己的胸口,而自己却没看清$N何时出的手!!!",
"force" :210,
"damage" :140,
"damage_type": "内伤",
"lvl" : 5,
"skill_name" : "朗月"
]),
// ZHAOSHI :6
([
"action" :"$N舞动双掌,一招「虎啸」,如飞星人如闪电,人剑合一,扑向$n的腰间!",
"force" :240,
"damage" :160,
"damage_type": "内伤",
"lvl" : 6,
"skill_name" : "虎啸"
]),
// ZHAOSHI :7
([
"action" :"$N两掌化剑,一招「狼嚎」,掌风如云,笼罩了杨逍的胸口,令人不知手剑来自何方!",
"force" :270,
"damage" :180,
"damage_type": "内伤",
"lvl" : 7,
"skill_name" : "狼嚎"
]),
// ZHAOSHI :8
([
"action" :"$N脚步踉踉跄跄,看似已摇摇欲坠,实则足踩九宫,一招「龙吟」,平平淡淡,若有若无地刺向$n的左脚!",
"force" :300,
"damage" :200,
"damage_type": "内伤",
"lvl" : 8,
"skill_name" : "龙吟"
]),
// ZHAOSHI :9
([
"action" :"$N一啸冲天,施展绝技「飘雪」,$n眼前仿佛突然出现了满天的$N,一掌即出,后浪推前浪,两波劲力合击$N!$n已经分不清$N使的是剑是掌!",
"force" :330,
"damage" :220,
"damage_type": "内伤",
"lvl" : 9,
"skill_name" : "飘雪"
]),
});
// ZHAOSHI :10
int valid_learn(object me)
{
if( me->query_temp("weapon") || me->query_temp("secondary_weapon") )
return notify_fail("练"+"万象手剑"+"必须空手。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力太弱,无法练"+"万象手剑"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage== "strike" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("wanxiang-strike",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 25 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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