📄 wuji.c
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// wuji.c 无级#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int damage, hehe; object weapon = me->query("weapon"); hehe = ((int)me->query_skill("hunyuan-zhang",1)/2+(int)me->query_skill("zixia-shengong",1)/2); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("混元无极只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手才能使用混元无极!\n"); if( (int)me->query_skill("huashan-zhangfa", 1) < 80 ) return notify_fail("你的华山掌不够娴熟,不会使用混元无极!\n"); if( (int)me->query_skill("zixia-shengong", 1) < 80 ) return notify_fail("你的紫霞神功不够高,不能用出混元无极伤敌。\n"); if( (int)me->query("neili") < 200 ) return notify_fail("你现在内力太弱,无法使出混元无极。\n"); msg = HIR "$N暗运紫霞神功,脸上返着暗暗的紫色,一股混元掌柔和的掌力想$n逼去。\n"NOR; if (random(me->query("combat_exp")) > target->query("combat_exp")/3 ) { me->start_busy(2); target->start_busy(random(4)); damage = (int)me->query_skill("huashan-zhangfa", 1); damage = damage/2 + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage/2); me->add("neili", -damage/8); msg += RED"结果$N一击命中,$n只感到浑身一股暖流向全身散去,突然感到一种难以忍受的灼热。\n"NOR; target->apply_condition("hunyuan_hurt", 5); } else { me->start_busy(2); me->add("neili", - damage/10); msg += CYN"可是$p看破了$P的招数,向旁跳开数步,躲开了$P的凌厉一击!\n"NOR; }// me->start_perform(3,"混元无极"); message_vision(msg, me, target); return 1;}
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