📄 shenghuo.c
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// guangming.c 圣火光明#include <ansi.h>#include "/kungfu/skill/eff_msg.h";inherit F_SSERVER;string *xue_name = ({ "劳宫穴","膻中穴","曲池穴","关元穴","曲骨穴","中极穴","承浆穴","天突穴","百会穴","幽门穴","章门穴","大横穴","紫宫穴","冷渊穴","天井穴","极泉穴","清灵穴","至阳穴",}); string *limb=({"颈部","后心","右腿","头部","小腹","胸口","腰间","裆部","右肩","右臂","右脚",});int perform(object me, object target){ object weapon; int damage,p; string msg,name,dodge_skill,limbs; if(!target) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「圣火光明」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) ||(string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if((int)me->query_skill("lieyan-dao", 1) < 100 ) return notify_fail("你的烈焰刀法不够娴熟,不会使用「圣火光明」。\n"); if ((int)me->query_skill("jiuyang-shengong", 1) < 120) return notify_fail("你的九阳神功火候太浅。\n"); // if((int)me->query_skill("piaoyi-shenfa", 1) < 100 )// return notify_fail("你的飘翼身法不够高,不能使用「圣火光明」。\n"); if((int)me->query("max_neili", 1) < 800 ) return notify_fail("你的内力修为不够,不能使用「圣火光明」。\n"); if( me->query_skill_mapped("blade") != "lieyan-dao") return notify_fail("你现在的状态无法使用「圣火光明」。\n"); if ((int)me->query("neili",1) < 500) return notify_fail("你的真气不够,无法使用「圣火光明」。\n"); msg = HIC"\n$N大吼一声:"HIR"为善除恶,惟光明故,喜乐悲愁,皆归尘土"HIC"。"+weapon->query("name")+HIC"和人合二为一,带着漫天杀气扑向$n。\n"NOR; if(((random(me->query("combat_exp",1)) > target->query("combat_exp",1)/4) &&(random(me->query_skill("blade")) > target->query_skill("parry")/4 )) ||!living(target)){ limbs= limb[random(sizeof(limb))]; msg +=CYN"$n只觉的所有退路都被这逼人的杀气笼罩,避无可避,不由大惊失色,登时眼前一花,"+weapon->query("name")+CYN"已从其"+limbs+"洞穿而出!\n"NOR; damage = (int)me->query_skill("blade"); damage += (int)me->query_skill("dodge"); damage *= 2; if(damage > 2500) damage = 2500; target->receive_damage("qi", damage); target->receive_wound("qi", damage/3); me->add("neili", -damage/4); me->add("jing", -20); p = (int)target->query("qi")*100/(int)target->query("max_qi"); msg += "( $n"+eff_status_msg(p)+" )\n"; if( random(5)>2 && me->query_skill("sougu",1 ) > 100 && me->query_skill_mapped("claw") == "sougu" && me->query_skill_prepared("claw") == "sougu"){ name = xue_name[random(sizeof(xue_name))]; msg += HIC"\n$N紧跟着上前一步,乘对方不备之际,左手变掌为鹰爪之势,自左向右抓向$n的"+name+"。\n"NOR; if( random(me->query_skill("claw")) > target->query_skill("dodge")/2 ||!living(target) ){ me->add("neili", -150); target->start_busy((int)me->query_skill("lieyan-dao")/30 + 1); msg +=CYN"结果$n的"+name+"被抓个正着,全身不由自主的一颤,顿时不可动弹。\n"NOR; } else{ dodge_skill = target->query_skill_mapped("dodge"); if( !dodge_skill ) dodge_skill = "dodge"; msg += SKILL_D(dodge_skill)->query_dodge_msg(target, 1); me->add("neili", -50); } message_vision(msg, me, target);// me->start_perform(5,"「圣火光明」"); me->start_busy(2); return 1; } } else{ dodge_skill = target->query_skill_mapped("dodge"); if( !dodge_skill ) dodge_skill = "dodge"; msg += SKILL_D(dodge_skill)->query_dodge_msg(target, 1); me->add("neili", -100); me->start_busy(2); } message_vision(msg, me, target);// me->start_perform(4,"「圣火光明」"); return 1;}
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