📄 liumai-shenjian.c
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// liumai-shenjian.c 六脉神剑inherit SKILL;mapping *action = ({([ "action" : "$N侧身抬臂,右手食指划了个半圈,一式「瓶花落砚」刺向$n的$l", "force" : 60, "dodge" : -5, "lvl" : 0, "skill_name" : "瓶花落砚", "damage_type" : "点穴"]),([ "action" : "$N左掌虚托,一式「寒梅吐蕊」,右手小指穿腋疾出,指向$n的胸前", "force" : 70, "dodge" : -5, "lvl" : 0, "skill_name" : "寒梅吐蕊", "damage_type" : "点穴"]),([ "action" : "$N俯身斜倚,左手半推,右手无名指一式「初杏问酒」,向$n的$l划过", "force" : 90, "dodge" : 5, "lvl" : 0, "skill_name" : "初杏问酒", "damage_type" : "点穴"]),([ "action" : "$N双目微睁,一式「露草斜阳」,双手幻化出千百个指影,一起刺向$n的$l", "force" : 120, "dodge" : 5, "damage": 10, "lvl" : 10, "skill_name" : "露草斜阳", "damage_type" : "点穴"]),([ "action" : "$N一式「仰月承霖」,左掌护住丹田,右手大拇指斜指苍天,蓄势捺向$n的$l", "force" : 160, "dodge" : 15, "damage": 10, "lvl" : 22, "skill_name" : "仰月承霖", "damage_type" : "点穴"]),([ "action" : "$N双掌平托胸前,左手食指一式「叶底留莲」,指向$n的周身大穴", "force" : 210, "dodge" : 20, "damage": 15, "lvl" : 36, "skill_name" : "叶底留莲", "damage_type" : "点穴"]),([ "action" : "$N双掌翻飞,一式「清风拂桂」,左手拇指指端迸出无数道劲气,射向$n的全身", "force" : 270, "dodge" : 25, "damage": 20, "lvl" : 52, "skill_name" : "清风拂桂", "damage_type" : "点穴"]),([ "action" : "$N一式「菊圃秋霜」,并指如刃,一束束锐利无俦的剑气,凌虚向$n的$l砍去", "force" : 340, "dodge" : 30, "damage": 30, "lvl" : 70, "skill_name" : "菊圃秋霜", "damage_type" : "点穴"]),([ "action" : "$N一式「伽叶微笑」,双手食指交叉,指端射出一缕罡气,穿过$n的$l", "force" : 420, "dodge" : 35, "damage": 40, "lvl" : 90, "skill_name" : "伽叶微笑", "damage_type" : "点穴"]),([ "action" : "$N左掌竖立胸前,一式「佛祖拈花」,右手食指扣住拇指,轻轻对着$n一弹", "force" : 510, "dodge" : 50, "damage": 10, "lvl" : 130, "skill_name" : "佛祖拈花", "damage_type" : "点穴"])});int valid_enable(string usage) { return usage=="finger" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练六脉神剑必须空手。\n"); if ((int)me->query_skill("beiming-shengong", 1) < 20) return notify_fail("你的北冥神功火候不够,无法学六脉神剑。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练六脉神剑。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("liumai-shenjian", 1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练六脉神剑!\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}
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