📄 pfm6.c
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// chan.c 太极剑法「缠」字诀#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("只能对战斗中的对手使用。\n"); if( target->is_busy() ) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n"); if( (int)me->query_skill("puyaogedou", 1) < 40 ) return notify_fail("你的等级不够娴熟,不会使用「毒雾」\n"); if( me->query("up1") < 1 ) return notify_fail("你现在不能使用此pfm.\n"); if( me->query("pfm6") < 1 ) return notify_fail("你现在不能使用此pfm.\n"); msg = HIG "只见$N口一张,一团重重的毒雾喷向$n。\n";if (me->query("up1")==1){ if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { msg += HIR "$n不由一声惨嚎摔倒在地,身体已痛苦得蜷缩成一团!\n" NOR; target->apply_condition("snake_poison",10 ); target->apply_condition("wugong_poison",10 ); target->apply_condition("chanchu_poison",10); } else { msg += "可是$n早有准备,一个懒驴打滚,堪堪躲过了。\n" NOR; me->start_busy(random(3)); } message_combatd(msg, me, target);}if (me->query("up1")==2){ if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/4 ) { msg += HIR "$n不由一声惨嚎摔倒在地,身体已痛苦得蜷缩成一团!\n" NOR; target->apply_condition("snake_poison",10 ); target->apply_condition("wugong_poison",10 ); target->apply_condition("zhizhu_poison",10 ); target->apply_condition("xiezi_poison",10 ); target->apply_condition("chanchu_poison",10); } else { msg += "可是$n早有准备,一个懒驴打滚,堪堪躲过了。\n" NOR; me->start_busy(random(3)); } message_combatd(msg, me, target);} if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
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