📄 pfm2.c
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// 尾巴摇摇#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; object weapon; extra = me->query_skill("puyaogedou"); if( (int)me->query_skill("puyaogedou", 1) < 40 ) return notify_fail("你不会使用加防卫力。\n");if(me->is_busy()) return notify_fail("你现太忙,用不出绝技!!\n"); if( me->query("up1") < 1 ) return notify_fail("你现在不能使用此pfm.\n"); if( me->query("pfm2") < 1 ) return notify_fail("你现在不能使用此pfm.\n"); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[尾巴摇摇]只能对战斗中的对手使用。\n"); me->add_temp("apply/attack",extra);me->add_temp("apply/damage",extra*2); weapon = me->query_temp("weapon"); msg = HIY "$N使出龙族必杀绝技[扑咬剪],一下子暴努起来!\n" NOR; message_vision(msg,me,target); msg = HIC "一扑" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR "二咬!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIW "三剪!!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);if (me->query("up1")==2){ msg = HIC "再扑" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR "再咬!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIW "最后一剪!!!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);}me->start_busy(2); me->add_temp("apply/attack",-extra);me->add_temp("apply/damage",-extra*2); return 1;}
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