📄 nine-moon-claw.c
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#include <ansi.h>
inherit SKILL;
mapping *action = ({
([ "action":
"$N使出一招「穿心百抓」,右手抓向$n的$l",
"dodge": -300,
"parry": -110,
"force": 200,
"damage_type": "抓伤"
]),
([ "action":
"$N使出一招「残天九连抓」,左手化指为爪,连续击向$n的$l",
"dodge": -100,
"parry": -200,
"force": 170,
"damage_type": "抓伤"
]),
([ "action":
"$N使出九阴白骨爪的「爪底亡魂」,如鬼魅般欺至$n身前,一爪勾向$n的$l",
"dodge": -300,
"parry": -220,
"force": 150,
"damage_type": "抓伤"
]),
([ "action":
"$N双臂一错,使出「戕帝狂爪」,对准$n的$l连续抓出",
"dodge": -510,
"parry": -200,
"force": 290,
"damage_type": "抓伤"
]),
([ "action":
"$N左手指甲暴突,奋力推出,一招「九阴腐万象」,抓向$n$l",
"dodge": -200,
"parry": -200,
"force": 170,
"damage_type": "抓伤"
]),
([ "action":
"$N使出「九阴穿两仪」,双手同时向$n的$l出爪攻击",
"dodge": -100,
"parry": -100,
"force": 180,
"damage_type": "抓伤"
]),
([ "action":
"$N吐气扬声,一招「邪巫神天爪」双臂并力递出",
"parry": -400,
"force": 320,
"damage_type": "抓伤"
]),
});
int valid_learn(object me)
{
if( (string)me->query("gender") != "女性" )
return notify_fail("九阴白骨爪是只有女子才能练的武功。\n");
if( me->query_temp("weapon") || me->query_temp("secondary_weapon") )
return notify_fail("练九阴白骨爪必须空手。\n");
if( (int)me->query_skill("nine-moon-force", 1) < 10 )
return
notify_fail("你的九阴心经火候不足,无法练九阴白骨爪。\n");
if( (int)me->query("max_neili") < 100 )
return notify_fail("你的内力太弱,无法练九阴白骨爪。\n");
return 1;
}
int valid_enable(string usage) { return usage=="unarmed"; }
int effective_level() { return 20;}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 30 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 5 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 30);
me->add("neili", -5);
return 1;
}
mixed hit_ob(object me, object victim, int damage_bonus)
{
if( damage_bonus < 110 ) return 0;
if( random(damage_bonus/10) > victim->query_str() ) {
victim->receive_wound("qi", (damage_bonus - 100) / 2 );
switch(random(3)) {
case 0: return "你听到「喀啦」一声轻响,竟似是骨碎的声音!\n";
case 1: return "$N劲力一吐,$n的$l发出「喀」地一声爆响!\n";
case 2: return "只听见$n的$l「喀」地一声 ...\n";
}
}
}
string perform_action_file(string action)
{
return __DIR__"ninemoonclaw/" + action;
}
string *parry_msg = ({
"$n伸出两指,一招「金石为开」,将$N的$w牢牢的夹在指中!\n",
"$n后退一步,双手向下连抓,$N手中的$w似乎突然沉重起来,几乎连拿都拿不稳。\n",
"$n向地上凌空一抓,一招「阴河倒卷」,整个人象一片枯叶一样在$N$w的气流中飘荡。\n",
"$n双爪劲力一吐一吸,一招「阴毒敷骨」,竟将$N手中的$w吸于双爪之上!\n",
});
string *unarmed_parry_msg = ({
"$n双臂暴长,一招「阴爪搜魂」,将$N双臂所有大穴全不罩于爪下!\n",
"$n左臂一转,从$N意想不到的角度猛然回击,一招「阴龙咋现」将$N逼退。\n",
"$n中指微弹,一招「无孔不入」,一股阴森森的指风直刺$N的面门。\n",
"$n双手交错,一招「天地皆阴」将$N圈于爪风之下。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 20;
}
int practice_bonus()
{
return 10;
}
int black_white_ness()
{
return -30;
}
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