📄 lianhuan.c
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// 连环镖
#include <ansi.h>
#include <skill.h>
#include <weapon.h>
#include <combat.h>
inherit F_SSERVER;
#include "/kungfu/skill/eff_msg.h";
int perform(object me, object target)
{
object weapon, ob;
string msg, string1;
int count;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("「连环镖」只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "throwing")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query_skill("biyun-xinfa", 1) < 60 )
return notify_fail("你的碧云心法不够高。\n");
if( (int)me->query("neili", 1) < 300 )
return notify_fail("你现在内力太弱。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的真气不够!\n");
msg = HIY "$N左右手各抓二枚暗器,似乎分左右射出!!" NOR;
message_vision(msg, me);
msg = HIB "看镖 左上 "NOR;
COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg);
msg = HIR "看镖 左下 "NOR;
COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg);
msg = HIG "看镖 右上 "NOR;
COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg);
msg = HIC "看镖 右下 "NOR;
COMBAT_D->do_attack(me, target, me->query_temp("weapon"), 0,msg);
target->apply_condition("tmzhuihun_poison",60);
me->add("neili", -150);
me->start_busy(2);
return 1;
}
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