duoming-jinhua.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 137 行
C
137 行
// duoming-jinhua.c 夺命金花// congw#include <ansi.h>#include "/kungfu/skill/eff_msg.h";inherit SKILL;mapping *action = ({([ "action" : "$N虚步提腰,一招「金光灿烂」,手中$w射向$n的$l", "force" : 160, "dodge" : 20, "parry" : 10, "damage" : 145, "lvl" : 0, "damage_type" : "挫伤"]),([ "action" : "$N向前跨上一步,左手虚晃,右手$w使出一式「满天花雨」直设$n的$l", "force" : 170, "dodge" : 25, "parry" : 20, "damage" : 160, "lvl" : 10, "damage_type" : "挫伤"]),([ "action" : "$N身形往右一挫,左手显然多了一把$w,使出一式「满天星」射向$n的$l", "force" : 180, "dodge" : 30, "parry" : 30, "damage" : 170, "lvl" : 20, "damage_type" : "刺伤"]),([ "action" : "$N双膝下沉,右手$w使出一式「风花雪月」,由下而上疾射$n的$l", "force" : 190, "dodge" : 45, "parry" : 40, "damage" : 180, "lvl" : 30, "damage_type" : "刺伤"]),([ "action" : "$N一招「香飘万里」,$w自空中划出一个大弧,平平地向$n的$l直射过去", "force" : 200, "dodge" : 55, "parry" : 55, "damage" : 290, "lvl" : 40, "damage_type" : "挫伤"]),([ "action" : "$N纵身一跃,离地两丈,一招「天女散花」,手中$w化作点点寒星$n的$l疾射过去", "force" : 310, "dodge" : 65, "parry" : 75, "damage" : 200, "lvl" : 50, "damage_type" : "刺伤"]),([ "action" : "$N两个转身,手中$w一闪,一招「断肠花」射向$n的$l", "force" : 230, "dodge" : 100, "parry" : 100, "damage" : 220, "lvl" : 80, "damage_type" : "刺伤"]),([ "action" : "$N一招「夺命金花」,$w化作满天飞雨,罩地挥向$n的全身", "force" : 300, "dodge" : 200, "parry" : 200, "damage" : 350, "lvl" : 100, "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "throwing") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("jiuyang-shengong", 1) < 50) return notify_fail("你的本门内功火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i,j, level; int p; i = random(me->query_skill("throwing"))+50; if(i<120) i = 120; j = random((int)me->query_skill("duoming-jinhua",1))+40; if(j<120) j = 120; p = ((int)me->query_skill("force",1))/3 + me->query_con(); if(p>100) p=100; if(j>200 && random(10)>5){ return ([ "action":WHT"$N突然身型一拔,向后跃出丈许,去势尤疾,人在空中又连续踢出数腿,随即整个身体就象陀螺般盘旋飙升,待又升的丈许,突然从$N身上发出无数金光,如降世活佛,光芒万丈。无数金针带着呖啸,把$n笼罩在一片金色海洋之中。\n"NOR, "damage":(i+j)/2+random((int)me->query_con())+500, "damage_type": "刺伤", "dodge": random(100)+40, "force": random(320)+(i+j)/2+p,// "action":action[NewRandom(i, 20, level/5)]["action"], ]);} level = (int) me->query_skill("duoming-jinhua",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "throwing") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练夺命金花。\n"); me->receive_damage("qi", 30); return 1;}string perform_action_file(string action){ return __DIR__"duoming-jinhua/" + action;}
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