📄 tiaoyan.c
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// tiaoyan.c 夺命三斧之「挑眼式」// Modified by Venus Oct.1997#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg;object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「挑眼式」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "axe") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("guiyuan-tunafa", 1) < 50 ) return notify_fail("你的本门内功还未练成,不能使用!\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力不足!\n"); if( target->is_busy() ) return notify_fail(target->name() + "正象只无头苍蝇,快放胆攻击吧。\n"); msg = HIG "$N使出夺命三斧之「挑眼式」,斧尖疾挑$n双眼。\n";// me->start_busy(1); if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { msg += "结果$p只觉得眼前一黑,双眼一阵剧痛,接着什么也看不见了。\n" NOR; target->start_busy( (int)me->query_skill("duanyun-fu") / 50 + 2); target->add("qi",-((int)me->query_skill("duanyun-fu"))); target->add("eff_qi",-((int)me->query_skill("duanyun-fu"))); } else { msg += "可是$p看破了$P的企图,并急忙躲开了。\n" NOR; me->start_busy(3); }me->add("neili", -100); message_combatd(msg, me, target); return 1;}
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