📄 liangyi-jian.bak.c
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// liangyi-jian.c (kunlun) 昆仑派正两仪剑法//update by cool 981104#include <ansi.h>inherit SKILL;mapping *man = ({ // 12 招([ "action":"$N一式「顺水推舟」,$N手中$w指向自己左胸口,剑柄斜斜向右外,缓缓划向$n的$l", "force" : 180, "dodge" : 5, "parry" : 5, "damage": 50, "lvl" : 10, "skill_name" : "顺水推舟", "damage_type":"刺伤"]),([ "action":"$N身形微侧,左手后摆,右手$w一招「横扫千军」,直向$n的腰间挥去", "force" : 190, "dodge" : 5, "parry" : 10, "damage": 60, "lvl" : 20, "skill_name" : "横扫千军", "damage_type":"刺伤"]),([ "action":"$N纵身近前,$w斗然弯弯弹出,剑光爆长,一招「峭壁断云」,猛地刺向$n的胸口", "force" : 200, "dodge" : 10, "parry" : 5, "damage": 70, "lvl" : 28, "skill_name" : "峭壁断云", "damage_type":"刺伤"]),([ "action":"$N左手捏个剑决,平推而出,决指上仰,右手剑朝天不动,一招「仙人指路」,刺向$n", "force" : 210, "dodge" : 10, "parry" : 10, "damage": 80, "lvl" : 37, "skill_name" : "仙人指路", "damage_type":"刺伤"]),([ "action":"$N剑招忽变,使出一招「雨打飞花」,全走斜势,但七八招斜势中偶尔又挟着一招正势,教人极难捉摸", "force" : 220, "dodge" : 15, "parry" : 20, "damage": 90, "lvl" : 45, "skill_name" : "雨打飞花", "damage_type":"刺伤"]),([ "action":"$N手中$w剑刃竖起,锋口向下,一招「大漠平沙」,剑走刀势,劈向$n的$l", "force" : 230, "dodge" : 20, "parry" : 20, "damage": 100, "lvl" : 53, "skill_name" : "大漠平沙", "damage_type":"劈伤"]),([ "action":"$N一招「木叶萧萧」,$N横提$w,剑尖斜指向天,由上而下,劈向$n的$l", "force" : 240, "dodge" : 25, "parry" : 30, "damage": 105, "lvl" : 60, "skill_name" : "木叶萧萧", "damage_type":"劈伤"]),([ "action":"$N抢前一步,$w微微抖动,剑光点点,一招「江河不竭」,终而复始,绵绵不绝刺向$n", "force" : 250, "dodge" : 20, "parry" : 30, "damage": 110, "lvl" : 70, "skill_name" : "江河不竭", "damage_type":"刺伤"]),([ "action":"$N左手剑鞘一举,快逾电光石光,一招「高塔挂云」,用剑鞘套住$n手中兵器,$w直指$n的咽喉", "force" : 260, "dodge" : 30, "parry" : 30, "damage": 120, "lvl" : 78, "skill_name" : "高塔挂云", "damage_type":"刺伤"]),([ "action":"$N翻身回剑,剑诀斜引,一招「百丈飞瀑」,剑锋从半空中直泻下来,罩住$n上方", "force" : 270, "dodge" : 25, "parry" : 35, "damage": 130, "lvl" : 86, "skill_name" : "百丈飞瀑", "damage_type":"刺伤"]),([ "action":"$N一式「雪拥蓝桥」,$N手中剑花团团,一条白练疾风般向卷向$n", "force" : 280, "dodge" : 20, "parry" : 35, "damage": 140, "lvl" : 100, "skill_name" : "雪拥蓝桥", "damage_type":"刺伤"]),([ "action":"$N腾空而起,突然使出一招「无声无色」,悄无声息地疾向$n的背部刺去", "force" : 300, "dodge" : 40, "parry" : 25, "damage": 155, "lvl" : 130, "skill_name" : "无声无色", "damage_type":"刺伤"]),});mapping *woman = ({ // 12 招([ "action":"$N一式「顺水推舟」,$N手中$w由胸口划出,剑尖向内,缓缓刺向$n的$l", "force" : 180, "dodge" : 15, "parry" : 5, "damage": 40, "lvl" : 10, "skill_name" : "顺水推舟", "damage_type":"刺伤"]),([ "action":"$N身形前冲,左手后摆,右手$w一招「横扫千军」,直向$n的胸口刺去", "force" : 190, "dodge" : 5, "parry" : 5, "damage": 50, "lvl" : 20, "skill_name" : "横扫千军", "damage_type":"刺伤"]),([ "action":"$N纵身近前,剑尖晃动,剑光爆长,一招「峭壁断云」,猛地刺向$n的头部", "force" : 200, "dodge" : 15, "parry" : 10, "damage": 60, "lvl" : 28, "skill_name" : "峭壁断云", "damage_type":"刺伤"]),([ "action":"$N左手捏个剑决,平推而出,右手剑前指不动,一招「仙人指路」,刺向$n", "force" : 210, "dodge" : 15, "parry" : 5, "damage": 70, "lvl" : 37, "skill_name" : "仙人指路", "damage_type":"刺伤"]),([ "action":"$N剑招忽变,使出一招「雨打飞花」,全走斜势,但七八招斜势中偶尔又挟着一招正势,教人极难捉摸", "force" : 220, "dodge" : 20, "parry" : 15, "damage": 80, "lvl" : 45, "skill_name" : "雨打飞花", "damage_type":"刺伤"]),([ "action":"$N手中$w剑刃平刺,锋口向着左右,一招「大漠平沙」,刺向$n", "force" : 230, "dodge" : 25, "parry" : 10, "damage": 90, "lvl" : 53, "skill_name" : "大漠平沙", "damage_type":"刺伤"]),([ "action":"$N一招「木叶萧萧」,$N横提$w,剑尖斜指向地,由下而上,撩向$n的$l", "force" : 240, "dodge" : 30, "parry" : 20, "damage": 95, "lvl" : 60, "skill_name" : "木叶萧萧", "damage_type":"刺伤"]),([ "action":"$N稍稍退后,$w微微抖动,剑光点点,一招「江河不竭」,终而复始,绵绵不绝刺向$n", "force" : 250, "dodge" : 25, "parry" : 25, "damage": 105, "lvl" : 70, "skill_name" : "江河不竭", "damage_type":"刺伤"]),([ "action":"$N左手剑鞘一举,快逾电光石光,一招「高塔挂云」,用剑鞘挡住$n手中兵器,$w直指$n的咽喉", "force" : 260, "dodge" : 30, "parry" : 25, "damage": 110, "lvl" : 78, "skill_name" : "高塔挂云", "damage_type":"刺伤"]),([ "action":"$N侧身前趋,剑诀斜引,一招「百丈飞瀑」,剑锋从半空中直泻下来,罩住$n上方", "force" : 270, "dodge" : 15, "parry" : 10, "damage": 120, "lvl" : 86, "skill_name" : "百丈飞瀑", "damage_type":"刺伤"]),([ "action":"$N一式「雪拥蓝桥」,$N手中剑花团团,一条白练疾风般向卷向$n", "force" : 280, "dodge" : 25, "parry" : 30, "damage": 135, "lvl" : 100, "skill_name" : "雪拥蓝桥", "damage_type":"刺伤"]),([ "action":"$N腾空而起,突然使出一招「无声无色」,悄无声息地疾向$n的背部刺去", "force" : 300, "dodge" : 35, "parry" : 30, "damage": 150, "lvl" : 130, "skill_name" : "无声无色", "damage_type":"刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 800) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("xuantian-wuji", 1) < 100) return notify_fail("你的玄天无极功火候太浅。\n"); if ((int)me->query_skill("xunlei-jian", 1) < 80) return notify_fail("你的迅雷十六剑火候太浅。\n"); return 1;}string query_skill_name(int level,object me){ int i;level; level = (int) me->query_skill("liangyi-jian",1); if (me->query("gender")!="女性") { for(i = sizeof(man)-1; i >= 0; i--) if(level < man[i]["lvl"]) return man[i]["skill_name"]; } else { for(i = sizeof(woman)-1; i >= 0; i--) if(level >= woman[i]["lvl"]) return woman[i]["skill_name"]; }}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("liangyi-jian",1); if (me->query("gender")!="女性") { for(i = sizeof(man); i > 0; i--) { if(level > man[i-1]["lvl"]) /* { if(me->query_temp("shuangjian_hebi")){ return ([ "action":HIB+man[NewRandom(i, 20, level/5)]["action"]+NOR, "damage":man[NewRandom(i, 20, level/5)]["damage"]+level/3, "damage_type": man[NewRandom(i, 20, level/5)]["damage_type"], "skill_name": man[NewRandom(i, 20, level/5)]["skill_name"], "dodge": man[NewRandom(i, 20, level/5)]["dodge"]*3/2, "parry": man[NewRandom(i, 20, level/5)]["parry"], "force": man[NewRandom(i, 20, level/5)]["force"]+level/3, ]); } else {*/ return man[NewRandom(i,20,level/5)];//}//}}} else {for(i = sizeof(woman); i > 0; i--) { if(level > woman[i-1]["lvl"]) /* { if(me->query_temp("shuangjian_hebi")) { return ([ "action":MAG+woman[NewRandom(i, 20, level/5)]["action"]+NOR, "damage":woman[NewRandom(i, 20, level/5)]["damage"]+level/3, "damage_type": woman[NewRandom(i, 20, level/5)]["damage_type"], "skill_name": woman[NewRandom(i, 20, level/5)]["skill_name"], "dodge": woman[NewRandom(i, 20, level/5)]["dodge"], "parry": woman[NewRandom(i, 20, level/5)]["parry"]*3/2, "force": woman[NewRandom(i, 20, level/5)]["force"]+level/3, ]); } else {*/ return woman[NewRandom(i, 20, level/5)];//}//}}}}int practice_skill(object me){ object weapon; int lvl = me->query_skill("liangyi-jian", 1); int i = sizeof(man); while (i--) if (lvl == man[i]["lvl"]) return 0; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jingli") < 50) return notify_fail("你的体力不够练两仪剑法。\n"); me->receive_damage("jingli", 30); return 1;}string perform_action_file(string action){ return __DIR__"liangyi-jian/" + action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ int i; i=me->query_skill("liangyi-jian",1)/3; if(me->query_temp("ly_hebi")&& !me->query_temp("hebi_hit") && me->query_skill_mapped("parry") == "liangyi-jian") { me->set_temp("hebi_hit", 1); me->add_temp("apply/attack", i); COMBAT_D->do_attack(me, victim, me->query_temp("weapon"), 1); me->add_temp("apply/attack", -i); me->delete_temp("hebi_hit"); }}
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