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📄 liangyi-jian.bak.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// liangyi-jian.c (kunlun) 昆仑派正两仪剑法//update by cool 981104#include <ansi.h>inherit SKILL;mapping *man = ({ // 12 招([	"action":"$N一式「顺水推舟」,$N手中$w指向自己左胸口,剑柄斜斜向右外,缓缓划向$n的$l",	"force" : 180,   "dodge" : 5,   "parry" : 5,	"damage": 50,	"lvl" : 10,	"skill_name" : "顺水推舟",	"damage_type":"刺伤"]),([	"action":"$N身形微侧,左手后摆,右手$w一招「横扫千军」,直向$n的腰间挥去",	"force" : 190,		  "dodge" : 5,		  "parry" : 10,	"damage": 60,	"lvl" : 20,	"skill_name" : "横扫千军",	"damage_type":"刺伤"]),([	"action":"$N纵身近前,$w斗然弯弯弹出,剑光爆长,一招「峭壁断云」,猛地刺向$n的胸口",	"force" : 200,		  "dodge" : 10,		  "parry" : 5,	"damage": 70,	"lvl" : 28,	"skill_name" : "峭壁断云",	"damage_type":"刺伤"]),([	"action":"$N左手捏个剑决,平推而出,决指上仰,右手剑朝天不动,一招「仙人指路」,刺向$n",	"force" : 210,		  "dodge" : 10,		  "parry" : 10,	"damage": 80,	"lvl" : 37,	"skill_name" : "仙人指路",	"damage_type":"刺伤"]),([	"action":"$N剑招忽变,使出一招「雨打飞花」,全走斜势,但七八招斜势中偶尔又挟着一招正势,教人极难捉摸",	"force" : 220,		  "dodge" : 15,		  "parry" : 20,	"damage": 90,	"lvl" : 45,	"skill_name" : "雨打飞花",	"damage_type":"刺伤"]),([	"action":"$N手中$w剑刃竖起,锋口向下,一招「大漠平沙」,剑走刀势,劈向$n的$l",	"force" : 230,		  "dodge" : 20,		  "parry" : 20,	"damage": 100,	"lvl" : 53,	"skill_name" : "大漠平沙",	"damage_type":"劈伤"]),([	"action":"$N一招「木叶萧萧」,$N横提$w,剑尖斜指向天,由上而下,劈向$n的$l",	"force" : 240,		  "dodge" : 25,		  "parry" : 30,	"damage": 105,	"lvl" : 60,	"skill_name" : "木叶萧萧",	"damage_type":"劈伤"]),([	"action":"$N抢前一步,$w微微抖动,剑光点点,一招「江河不竭」,终而复始,绵绵不绝刺向$n",	"force" : 250,		  "dodge" : 20,		  "parry" : 30,	"damage": 110,	"lvl" : 70,	"skill_name" : "江河不竭",	"damage_type":"刺伤"]),([	"action":"$N左手剑鞘一举,快逾电光石光,一招「高塔挂云」,用剑鞘套住$n手中兵器,$w直指$n的咽喉",	"force" : 260,		  "dodge" : 30,		  "parry" : 30,	"damage": 120,	"lvl" : 78,	"skill_name" : "高塔挂云",	"damage_type":"刺伤"]),([	"action":"$N翻身回剑,剑诀斜引,一招「百丈飞瀑」,剑锋从半空中直泻下来,罩住$n上方",	"force" : 270,		  "dodge" : 25,		  "parry" : 35,	"damage": 130,	"lvl" : 86,	"skill_name" : "百丈飞瀑",	"damage_type":"刺伤"]),([	"action":"$N一式「雪拥蓝桥」,$N手中剑花团团,一条白练疾风般向卷向$n",	"force" : 280,		  "dodge" : 20,		  "parry" : 35,	"damage": 140,	"lvl" : 100,	"skill_name" : "雪拥蓝桥",	"damage_type":"刺伤"]),([	"action":"$N腾空而起,突然使出一招「无声无色」,悄无声息地疾向$n的背部刺去",	"force" : 300,    "dodge" : 40,    "parry" : 25,	"damage": 155,	"lvl" : 130,	"skill_name" : "无声无色",	"damage_type":"刺伤"]),});mapping *woman = ({ // 12 招([	"action":"$N一式「顺水推舟」,$N手中$w由胸口划出,剑尖向内,缓缓刺向$n的$l",	"force" : 180,   "dodge" : 15,   "parry" : 5,	"damage": 40,	"lvl" : 10,	"skill_name" : "顺水推舟",	"damage_type":"刺伤"]),([	"action":"$N身形前冲,左手后摆,右手$w一招「横扫千军」,直向$n的胸口刺去",	"force" : 190,		  "dodge" : 5,		  "parry" : 5,	"damage": 50,	"lvl" : 20,	"skill_name" : "横扫千军",	"damage_type":"刺伤"]),([	"action":"$N纵身近前,剑尖晃动,剑光爆长,一招「峭壁断云」,猛地刺向$n的头部",	"force" : 200,		  "dodge" : 15,		  "parry" : 10,	"damage": 60,	"lvl" : 28,	"skill_name" : "峭壁断云",	"damage_type":"刺伤"]),([	"action":"$N左手捏个剑决,平推而出,右手剑前指不动,一招「仙人指路」,刺向$n",	"force" : 210,		  "dodge" : 15,		  "parry" : 5,	"damage": 70,	"lvl" : 37,	"skill_name" : "仙人指路",	"damage_type":"刺伤"]),([	"action":"$N剑招忽变,使出一招「雨打飞花」,全走斜势,但七八招斜势中偶尔又挟着一招正势,教人极难捉摸",	"force" : 220,		  "dodge" : 20,		  "parry" : 15,	"damage": 80,	"lvl" : 45,	"skill_name" : "雨打飞花",	"damage_type":"刺伤"]),([	"action":"$N手中$w剑刃平刺,锋口向着左右,一招「大漠平沙」,刺向$n",	"force" : 230,		  "dodge" : 25,		  "parry" : 10,	"damage": 90,	"lvl" : 53,	"skill_name" : "大漠平沙",	"damage_type":"刺伤"]),([	"action":"$N一招「木叶萧萧」,$N横提$w,剑尖斜指向地,由下而上,撩向$n的$l",	"force" : 240,		  "dodge" : 30,		  "parry" : 20,	"damage": 95,	"lvl" : 60,	"skill_name" : "木叶萧萧",	"damage_type":"刺伤"]),([	"action":"$N稍稍退后,$w微微抖动,剑光点点,一招「江河不竭」,终而复始,绵绵不绝刺向$n",	"force" : 250,		  "dodge" : 25,		  "parry" : 25,	"damage": 105,	"lvl" : 70,	"skill_name" : "江河不竭",	"damage_type":"刺伤"]),([	"action":"$N左手剑鞘一举,快逾电光石光,一招「高塔挂云」,用剑鞘挡住$n手中兵器,$w直指$n的咽喉",	"force" : 260,		  "dodge" : 30,		  "parry" : 25,	"damage": 110,	"lvl" : 78,	"skill_name" : "高塔挂云",	"damage_type":"刺伤"]),([	"action":"$N侧身前趋,剑诀斜引,一招「百丈飞瀑」,剑锋从半空中直泻下来,罩住$n上方",	"force" : 270,		  "dodge" : 15,		  "parry" : 10,	"damage": 120,	"lvl" : 86,	"skill_name" : "百丈飞瀑",	"damage_type":"刺伤"]),([	"action":"$N一式「雪拥蓝桥」,$N手中剑花团团,一条白练疾风般向卷向$n",	"force" : 280,		  "dodge" : 25,		  "parry" : 30,	"damage": 135,	"lvl" : 100,	"skill_name" : "雪拥蓝桥",	"damage_type":"刺伤"]),([	"action":"$N腾空而起,突然使出一招「无声无色」,悄无声息地疾向$n的背部刺去",	"force" : 300,    "dodge" : 35,    "parry" : 30,	"damage": 150,	"lvl" : 130,	"skill_name" : "无声无色",	"damage_type":"刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){	if ((int)me->query("max_neili") < 800)		return notify_fail("你的内力不够。\n");	if ((int)me->query_skill("xuantian-wuji", 1) < 100)		return notify_fail("你的玄天无极功火候太浅。\n");	if ((int)me->query_skill("xunlei-jian", 1) < 80)		return notify_fail("你的迅雷十六剑火候太浅。\n");	return 1;}string query_skill_name(int level,object me){		  int i;level;		level   = (int) me->query_skill("liangyi-jian",1);               if (me->query("gender")!="女性") {		  for(i = sizeof(man)-1; i >= 0; i--)					 if(level < man[i]["lvl"])							return man[i]["skill_name"];                     } else { for(i = sizeof(woman)-1; i >= 0; i--)					 if(level >= woman[i]["lvl"])								return woman[i]["skill_name"];                             }}mapping query_action(object me, object weapon){	int i, level;	level   = (int) me->query_skill("liangyi-jian",1);	if (me->query("gender")!="女性") {	for(i = sizeof(man); i > 0; i--) {		if(level > man[i-1]["lvl"]) /* {		if(me->query_temp("shuangjian_hebi")){                return ([                "action":HIB+man[NewRandom(i, 20, level/5)]["action"]+NOR,                "damage":man[NewRandom(i, 20, level/5)]["damage"]+level/3,                "damage_type": man[NewRandom(i, 20, level/5)]["damage_type"],		  "skill_name": man[NewRandom(i, 20, level/5)]["skill_name"],                "dodge": man[NewRandom(i, 20, level/5)]["dodge"]*3/2,	         "parry": man[NewRandom(i, 20, level/5)]["parry"],                "force": man[NewRandom(i, 20, level/5)]["force"]+level/3,                ]);        } else {*/			return man[NewRandom(i,20,level/5)];//}//}}} else {for(i = sizeof(woman); i > 0; i--) {		if(level > woman[i-1]["lvl"]) /* {		if(me->query_temp("shuangjian_hebi"))	{                return ([                "action":MAG+woman[NewRandom(i, 20, level/5)]["action"]+NOR,                "damage":woman[NewRandom(i, 20, level/5)]["damage"]+level/3,                "damage_type": woman[NewRandom(i, 20, level/5)]["damage_type"],		  "skill_name": woman[NewRandom(i, 20, level/5)]["skill_name"],                "dodge": woman[NewRandom(i, 20, level/5)]["dodge"],	         "parry": woman[NewRandom(i, 20, level/5)]["parry"]*3/2,                "force": woman[NewRandom(i, 20, level/5)]["force"]+level/3,                ]);        } else {*/			return woman[NewRandom(i, 20, level/5)];//}//}}}}int practice_skill(object me){	object weapon;	int lvl = me->query_skill("liangyi-jian", 1);	int i = sizeof(man);	while (i--) if (lvl == man[i]["lvl"]) return 0;	if (!objectp(weapon = me->query_temp("weapon"))	|| (string)weapon->query("skill_type") != "sword")		return notify_fail("你使用的武器不对。\n");	if ((int)me->query("jingli") < 50)		return notify_fail("你的体力不够练两仪剑法。\n");	me->receive_damage("jingli", 30);	return 1;}string perform_action_file(string action){	return __DIR__"liangyi-jian/" + action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){  int i;  i=me->query_skill("liangyi-jian",1)/3; if(me->query_temp("ly_hebi")&& !me->query_temp("hebi_hit") && me->query_skill_mapped("parry") == "liangyi-jian") { me->set_temp("hebi_hit", 1);  me->add_temp("apply/attack", i);  COMBAT_D->do_attack(me, victim, me->query_temp("weapon"), 1);    me->add_temp("apply/attack", -i);   me->delete_temp("hebi_hit");       }}

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