📄 liangyi-jian.c
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//liangyi-jian.c 两仪剑法// modified by Venus Oct.1997#include <ansi.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "name": "法分玄素", "action" : "$N剑尖剑芒暴长,一招"+(order[random(13)])+"「法分玄素」"NOR",手中$w自左下大开大阖,一剑向右上向$n的$l", "force" : 120, "dodge" : 20, "damage" : 300, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "道尽阴阳", "action" : "$N长剑圈转,一招"+(order[random(13)])+"「道尽阴阳」"NOR",手中$w平展下刺,一剑轻轻划过$n的$l", "force" : 120, "dodge" : 20, "damage" : 280, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "渊临深浅", "action" : "$N长剑轻灵跳动,剑随身长,右手$w使出一式"+(order[random(13)])+"「渊临深浅」"NOR"刺向$n的$l", "force" : 140, "dodge" : 15, "damage" : 350, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "水泛青黄", "action" : "$N长剑下指,剑意流转,一招"+(order[random(13)])+"「水泛青黄」"NOR"直取$n的$l", "force" : 150, "dodge" : 15, "damage" : 280, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "云含吞吐", "action" : "$N剑芒吞吐,幻若灵蛇,右手$w使出一式"+(order[random(13)])+"「云含吞吐」"NOR",剑势曼妙,刺向$n的$l", "force" : 130, "dodge" : 25, "damage" : 300, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "梦醒蝶庄", "action" : "$N屈腕云剑,剑光如彩碟纷飞,幻出点点星光,右手$w使出一式"+(order[random(13)])+"「梦醒蝶庄」"NOR"跃跃洒洒飘向$n的$l", "force" : 120, "dodge" : 125, "damage" : 320, "lvl" : 0, "damage_type" : "刺伤"]),([ "name": "人在遐迩", "action" : "$N挥剑分击,剑势自胸前跃出,右手$w一式"+(order[random(13)])+"「人在遐迩」"NOR",毫无留恋之势,刺向$n的$l", "force" : 110, "dodge" : 115, "lvl" : 0, "damage" : 400, "damage_type" : "刺伤"]),([ "name": "情系短长", "action" : "$N退步,左手剑指划转,腰部一扭,右手$w一记"+(order[random(13)])+"「情系短长」"NOR"自下而上刺向$n的$l", "force" : 150, "dodge" : 135, "damage" : 400, "lvl" : 0, "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry");}int valid_learn(object me){ if ((int)me->query("max_neili") < 800) return notify_fail("你的内力不够。\n"); if( (int)me->query_skill("xuantian-wuji", 1) < 100) return notify_fail("你的玄天无极功的修为不够,不能使用流云水袖! \n"); if( (int)me->query_skill("xunlei-jian", 1) < 100 ) return notify_fail("你的迅雷剑法还不到家,无法使用流云水袖!\n"); if(me->query_skill_mapped("force") != "xuantian-wuji" ) return notify_fail("你没有用玄天无极。\n"); if ((int)me->query_skill("taiji-shengong", 1) < 20 && (int)me->query_skill("xuantian-wuji", 1)<20 ) return notify_fail("你的本门内功火候太浅。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("liangyi-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if( (int)me->query_skill("xuantian-wuji", 1) < 100) return notify_fail("你的玄天无极功的修为不够,不能使用流云水袖! \n"); if( (int)me->query_skill("xunlei-jian", 1) < 100 ) return notify_fail("你的迅雷剑法还不到家,无法使用流云水袖!\n"); if(me->query_skill_mapped("force") != "xuantian-wuji" ) return notify_fail("你没有用玄天无极。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练两仪剑法。\n"); me->receive_damage("qi", 10); return 1;}string perform_action_file(string action){ return __DIR__"liangyi-jian/" + action;}
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