📄 rouyun-steps.c
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// rouyun-steps.c 柔云步法// modified by Venus Oct.1997// Made by deaner#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$n使一式『云中鹤影』,身形纵离地面数尺,躲过了$N这一招。\n", "dodge" : 20]),([ "action" : "$n身形飘飘,使出一式『云彩飘忽』,避过了$N的攻击。\n", "dodge" : 30]),([ "action" : "$n使出一式『云雾缭绕』,$N眼前已没了$n的踪影。\n", "dodge" : 40]),([ "action" : "$n施展出一式『云雨不定』,身影急幌,在千钧一发间躲过了$N的攻势。\n", "dodge" : 50]),([ "action" : "$n衣袂飘飘,一式『云蒸霞蔚』,轻灵地避了开去。\n", "dodge" : 60]),([ "action" : "$n立即使出一式『云海浮沉』,沉肩滑步,微晃身影,避开了$N的攻击。\n", "dodge" : 75]),([ "action" : "$n立刻使一式『云影万千』,身形忽进忽退,忽左忽右,$N的攻击已然无效。\n", "dodge" : 90])});mapping query_action(object me, object weapon){ int zhaoshu, level; zhaoshu = sizeof(action); level = (int) me->query_skill("rouyun-steps",1); if (level < 60 ) zhaoshu--; if (level < 50 ) zhaoshu--; if (level < 40 ) zhaoshu--; return action[random(zhaoshu)];}int valid_enable(string usage){ return (usage == "dodge") || (usage == "move");}int valid_learn(object me){ if ((int)me->query_skill("lingyuan-xinfa", 1) < 10) return notify_fail(HIC"你的灵元心法火候太浅。\n"NOR); if ((string)me->query("gender") == "男性" ) return notify_fail(HIY"这种轻灵的步法老爷们学来干嘛?\n"NOR); return 1;}string query_dodge_msg(string limb){ object me, ob; mapping action; me = this_player(); action = query_action(me, ob); return action["action"];}int practice_skill(object me){ if( (int)me->query("qi") < 35 ) return notify_fail(HIC"你的体力太差了,不能练柔云步法。\n"NOR); if (me->query_skill("rouyun-steps", 1) < 20) me->receive_damage("qi", 10); else if (me->query_skill("rouyun-steps", 1) < 60) me->receive_damage("qi", 20); else me->receive_damage("qi", 30); return 1;}string perform_action_file(string action){ return __DIR__"rouyun-steps/" + action;}
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