📄 king-of-dragon.c
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#include <ansi.h>inherit SKILL;string *dodge_msg = ({ HIY "$n端坐微笑,忽而脸现庄严之色,$N立刻匍匐在地,虔诚膜拜。\n" NOR ,});mapping *action = ({([ "action": HIR "$N拈花微笑,周身涌起一片祥云罩向$n" NOR , "force" : 0, "dodge" : 0, "damage": 0, "lvl" : 0, "skill_name" : "君临天下", "damage_type": "圣光之沐"]),});int valid_enable(string usage) { return usage == "sword" || usage == "dodge" || usage == "unarmed" || usage == "parry" || usage == "blade" || usage == "whip" || usage == "force" || usage == "claw" ;}string query_skill_name(int level){ int i; return action[0]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; return action[0];}string query_dodge_msg(string limb){ return dodge_msg[0];}int valid_learn(object me){ if ( ! wizardp(me)) return notify_fail("[君临天下]神功只能由巫师学习。\n");}string exert_function_file(string func){ return __DIR__"king-of-dragon/" + func;}mixed hit_ob(object me, object victim, int damage_bonus){ if ( ! userp (victim)) if ( living (victim)) victim -> unconcious () ;}
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