📄 leidong.c
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#include <ansi.h>#include <combat.h>inherit F_DBASE;inherit F_SSERVER;int perform(object me, object target){ object weapon; int skill,improve;int extra;string msg; if( !target && me->is_fighting() ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「雷动九天」只能对战斗中的对手使用。\n"); if( !objectp(weapon = me->query_temp("weapon")) || weapon->query("skill_type") != "club" ) return notify_fail("你手中无棍,怎能运用「雷动九天」?!\n"); if( me->query_temp("sl_leidong")) return notify_fail("你刚使完「雷动九天」,目前气血翻涌,无法再次运用!\n"); if( me->query_temp("fumo")) return notify_fail("你正在使用大金刚拳的特殊攻击「金刚伏魔」!\n"); if((int)me->query_skill("weituo-chu", 1) < 150 ||(int)me->query_skill("weituo-chu", 1) < 150 ||(int)me->query_str() <=30 ) return notify_fail("你修为还不够,还未能领悟「雷动九天」!\n"); if( me->query_skill("yijinjing", 1) < 150 ) return notify_fail("你的内功修为火候未到,施展只会伤及自身!\n"); if( me->query_skill_mapped("force") != "yijinjing") return notify_fail("你所用的内功与「雷动九天」心法相悖!\n"); if (me->query_skill_mapped("club") != "weituo-chu" ) return notify_fail("你现在无法使用「雷动九天」进行攻击。\n"); if( me->query("max_neili") <= 2000 ) return notify_fail("你的内力修为不足,劲力不足以施展「雷动九天」!\n"); if( me->query("neili") <= 600 ) return notify_fail("你的内力不够,劲力不足以施展「雷动九天」!\n"); if( me->query("jing") <= 200 ) return notify_fail("你的精力有限,不足以施展「雷动九天」!\n"); message_vision(BLU"\n突然$N大喝一声:「雷动九天」,面色唰的变得通红,须发皆飞,真气溶入"+weapon->name()+BLU"当中,“嗡”的一声,发出"HIW"闪闪光亮"BLU"!\n" NOR, me); if(userp(me)){ me->add("neili", -300); me->add("jing", -50); if(weapon->query("rigidity")<10) weapon->add("rigidity", 1); } skill = me->query_skill("club"); improve = skill/5 + random(skill/5); if ( improve > 100 ) improve = 100 + random(improve-100) / 5; me->set_temp("sl_leidong", improve); me->add_temp("apply/damage", improve);// me->add_temp("apply/club", improve);// me->add_temp("apply/strength", improve);// extra = me->query_skill("weituo-chu",1) / 20; extra += me->query_skill("weituo-chu",1) /20; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIR "雷!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR " 动! \n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR " 九! \n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR " 天! \n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra); call_out("remove_effect", 1, me, weapon, skill); me->start_perform(5, "「雷动九天」"); return 1;}void remove_effect(object me,object weapon,int count){ int i; if(!me) return; if(! me->is_fighting() || !weapon || me->query_skill_mapped("club") != "weituo-chu" || count < 1 ){ i = me->query_temp("sl_leidong"); me->add_temp("apply/club", -i); me->add_temp("apply/damage", -i); me->add_temp("apply/strength", -i); me->delete_temp("sl_leidong"); if (weapon) message_vision(HIY"\n$N一套「雷动九天」使完,手中"NOR+weapon->name()+HIY"上的光芒渐渐也消失了。\n"NOR, me); return; } else { call_out("remove_effect", 1, me, weapon, count -1); }}int help(object me){ write(@HELP雷动九天 是佛门神功--韦陀杵的特殊攻击,将一身佛门内功注入手中所用禅杖中, 斩妖伏魔,无坚不摧,刚猛无倗,乃是佛门第一等的伏魔神功。HELP ); return 1;}
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