📄 luoyu-sword.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)
// qingxin
// 月夜随风
// 白驼山派第二代弟子
// 2932532
// 男性
// sword
// 落羽神恋曲
inherit SKILL;
////////////////////////////////
mapping *action = ({
// ZHAOSHI :0
([
"action" :"$N猛然洒出雪羽降尘袭向正前方扑来的三道红光,飞羽流星也在顷刻间刺破身后四道血红的虚影,但听见一阵细微的碎裂声,于红光中现出了$n破碎的身影",
"force" :60,
"damage" :40,
"damage_type": "刺伤",
"lvl" : 0,
"skill_name" : "禁断之章"
]),
// ZHAOSHI :1
([
"action" :"看似只刺出一剑,$N却在剑尖的微颤中瞬间划出四道「冷月无声」,一道袭向$n的前胸,一道袭向$n的膝盖,另外两道则分别向$n身体两侧划去",
"force" :90,
"damage" :60,
"damage_type": "刺伤",
"lvl" : 1,
"skill_name" : "冷月无声"
]),
// ZHAOSHI :2
([
"action" :"霎时一颗火红的光球浮现于$N的掌中,随著$N的手指轻灵的舞动,突然之间,竟化作一道璀璨的血色流星,直奔$n而去",
"force" :120,
"damage" :80,
"damage_type": "刺伤",
"lvl" : 2,
"skill_name" : "浮尘落羽"
]),
});
// ZHAOSHI :3
int valid_learn(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的内力太弱,无法练"+"落羽神恋曲"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage=="sword" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("luoyu-sword",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("qi") < 25 )
return notify_fail("你的体力不够了,休息一下再练吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的内力不够了,休息一下再练吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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