📄 piaowu.c
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// lingbo.c 铁掌漂舞
#include <ansi.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
if( !target ) target = offensive_target(me);
if( !target || !target->is_character() || !me->is_fighting(target) )
return notify_fail("你一个人跳甚么?\n");
if((int)me->query_skill("guiyuan-tunafa",1) < 100)
return notify_fail(HIY "你的归元吐纳法修为不够。\n" NOR);
if((int)me->query_skill("shuishangpiao",1) < 100)
return notify_fail(HIY "你的水上漂不够熟练。\n" NOR);
if((int)me->query("neili") < 400)
return notify_fail(HIY "你现在真气不足。\n" HIY);
if( target->is_busy() )
return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧!\n");
if( me->query("gender") == "男性")
{msg = HIG
"$N一招「落叶随风」,身体如一片落叶一般飘了出去,身行之潇洒,迅速到了极处。\n" NOR;}
else {msg = HIC
"$N一招「落叶随风」,身体如一片落叶一般飘了出去,仙女下凡!\n" NOR;}
if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) {
msg += HIW "结果$p被$P的动作吓得目瞪口呆!\n" NOR;
target->start_busy(6);
me->add("neili", -100);
} else {
msg += "$p只是勉强的逃了开去。\n";
me->add("neili", -100);
me->start_busy(2);
}
message_combatd(msg, me, target);
return 1;
}
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