📄 wu.c
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;void remove_effect(object me, int improve);int perform(object me, object target){ string msg; int improve; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("只有在站斗中才能使用!\n"); if((int)me->query_skill("guiyuan-tunafa",1) < 100) return notify_fail(HIY "你的归元吐纳法修为不够。\n" NOR); if((int)me->query_skill("shuishangpiao",1) < 100) return notify_fail(HIY "你的水上漂不够熟练。\n" NOR); if((int)me->query("neili") < 400) return notify_fail(HIY "你现在真气不足。\n" HIY); if (me->query_skill_mapped("dodge") != "shuishangpiao") return notify_fail("你现在激发的轻身不是「水上漂」绝技。\n"); if( me->query_temp("piao") ) return notify_fail("你正在使用水上漂的特殊防御「水上漂」!\n"); msg = HIW"$N突然深吸一口气,身体忽然柔若无骨,左右摇摆" + "一招「鲤鱼倒穿波」,反窜出丈余!\n" NOR; message_vision(msg, me, target); improve = (int)me->query_dex() * 2; me->add_temp("apply/dodge", improve); me->set_temp("piao",1); me->add("neili", -(350-(int)me->query_skill("shuishangpiao",1)/10)); me->start_call_out( (: call_other, __FILE__, "remove_effect", me, improve :), me->query_skill("shuishangpiao") * 2/3 ); return 1;}void remove_effect(object me, int improve){ me->add_temp("apply/dodge", - improve); me->delete_temp("piao"); tell_object(me, HIC"你散去丹田凝聚的内力,混身经脉真气流动,气定神闲,精神弈弈。\n"NOR); tell_room(environment(me), HIG + me->name()+"全身骨头一阵轻响,散去了混身的功力。\n" NOR, ({ me })); }
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