📄 wuying.c
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//来去若无形 wuying.c// by godzilla 99.03.06#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>//inherit F_CLEAN_UP;void remove_effect(object me, int a_amount, int d_amount);inherit F_SSERVER;int perform(object me, object target){ object weapon,ob; int skill; int extra; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「分身无影」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("「分身无影」必须用剑才能施展。\n"); if( (int)me->query_skill("wuying-jian", 1) < 150 ) return notify_fail("你的「少林无影剑」不够娴熟,不会使用「分身无影」。\n");// if (me->query_skill_mapped("force") != "yijinjing")// return notify_fail("你的内功中无易筋经。\n"); if( (int)me->query_skill("yijinjing", 1) < 100 ) return notify_fail("你的易筋经不够娴熟。\n"); if( (int)me->query("neili") < 400 ) return notify_fail("你的内力不够。\n"); skill = me->query_skill("wuying-jian"); extra = me->query_skill("wuying-jian",1) / 10; extra += me->query_skill("wuying-jian",1) /10; me->add_temp("apply/attack", 80); me->add_temp("apply/damage", (extra*5)); msg = HIG "$N身行突变,瞬间犹如分出无数身影闪电般的向$n攻去!\n"NOR; message_vision(msg, me, target); me->add("neili", -200); msg = HIR"VV来字决!\n"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), TYPE_REGULAR,msg); msg = HIY"VVVV去字决!\n"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), TYPE_REGULAR,msg); msg = HIG"VVVVVV若字决!\n"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), TYPE_REGULAR,msg); msg = HIB"VVVVVVVV无字决!\n"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), TYPE_REGULAR,msg); msg = HIW"VVVVVVVVVV形字决!\n"NOR; COMBAT_D->do_attack(me, target, me->query_temp("weapon"), TYPE_REGULAR,msg); me->start_busy(2); me->add_temp("apply/attack", -80); me->add_temp("apply/damage", -(extra*5)); return 1;}
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