📄 gui.c
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#include <ansi.h>#include <combat.h>#define GUI "「" HIR "鬼魅身法" NOR "」"inherit F_SSERVER;int perform(object me, object target){ string msg; object weapon; int ap, dp; int skill; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! me->is_fighting(target)) return notify_fail(GUI "只能对战斗中的对手使用。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n"); skill = me->query_skill("kuihua-dafa", 1); if (skill < 100) return notify_fail("你的辟邪剑法不够娴熟,难以施展" GUI "。\n"); if (me->query("neili") < 100) return notify_fail("你现在的真气不足,难以施展" GUI "。\n"); if (me->query_skill_mapped("sword") != "kuihua-dafa") return notify_fail("你没有准备使用葵花神功,难以施展" GUI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIR "$N" HIR "身子忽进忽退,宛若鬼魅,身形诡秘异常,在$n" HIR "身边飘忽不定。\n" NOR; ap = me->query_skill("kuihua-dafa", 1) * 2; dp = target->query_skill("parry"); if (ap / 2 + random(ap) > dp) { msg += HIR "$p" HIR "霎时只觉眼花缭乱,只能紧守门户,不" "敢妄自出击!\n" NOR; target->start_busy(ap / 55 + 3); } else { msg += CYN "可是$p" CYN "看破了$P" CYN "的身法,并没有受" "到任何影响。\n" NOR; me->start_busy(2); } me->add("neili", -50); message_combatd(msg, me, target); return 1;}
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