gui.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 64 行

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#include <ansi.h>#include <combat.h>#define GUI "「" HIR "鬼魅身法" NOR "」"inherit F_SSERVER;int perform(object me, object target){	string msg;        object weapon;        int ap, dp;        int skill;        if (! target)        {                me->clean_up_enemy();                target = me->select_opponent();        }        if (! me->is_fighting(target))                return notify_fail(GUI "只能对战斗中的对手使用。\n");	if (target->is_busy())                return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧。\n");        skill = me->query_skill("kuihua-dafa", 1);        if (skill < 100)                return notify_fail("你的辟邪剑法不够娴熟,难以施展" GUI "。\n");        if (me->query("neili") < 100)                return notify_fail("你现在的真气不足,难以施展" GUI "。\n");        if (me->query_skill_mapped("sword") != "kuihua-dafa")                return notify_fail("你没有准备使用葵花神功,难以施展" GUI "。\n");        if (! living(target))                return notify_fail("对方都已经这样了,用不着这么费力吧?\n");	msg = HIR "$N" HIR "身子忽进忽退,宛若鬼魅,身形诡秘异常,在$n"              HIR "身边飘忽不定。\n" NOR;        ap = me->query_skill("kuihua-dafa", 1) * 2;        dp = target->query_skill("parry");	if (ap / 2 + random(ap) > dp)        {		msg += HIR "$p" HIR "霎时只觉眼花缭乱,只能紧守门户,不"                       "敢妄自出击!\n" NOR;		target->start_busy(ap / 55 + 3);	} else        {		msg += CYN "可是$p" CYN "看破了$P" CYN "的身法,并没有受"                       "到任何影响。\n" NOR;		me->start_busy(2);	}        me->add("neili", -50);	message_combatd(msg, me, target);	return 1;}

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