📄 dashou-yin.c
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// dashou-yin.c 密宗大手印// Designed by secret(秘密)//inherit SKILL;mapping *action = ({([ "action" : "$N使出一招「莲花合掌印」,双掌合十,直直撞向$n的前胸", "skill_name" : "莲花合掌印", "force" : 100, "dodge" : 0, "damage" : 100, "lvl" : 0, "damage_type" : "瘀伤",]),([ "action" : "$N使出一招「合掌观音印」,飞身跃起,双手如勾,抓向$n的$l", "skill_name" : "合掌观音印", "force" : 200, "dodge" : 10, "damage" : 100, "lvl" : 8, "damage_type" : "瘀伤",]),([ "action" : "$N使出一招「准提佛母印」,运力于指,直取$n的$l", "skill_name" : "准提佛母印", "force" : 250, "dodge" : 5, "damage" : 100, "lvl" : 16, "damage_type" : "瘀伤",]),([ "action" : "$N使出一招「红阎婆罗印」,怒吼一声,一掌当头拍向$n的$l", "skill_name" : "红阎婆罗印", "force" : 300, "dodge" : 5, "damage" : 100, "lvl" : 24, "damage_type" : "瘀伤",]),([ "action" : "$N使出一招「药师佛根本印」,猛冲向前,掌如游龙般攻向$n", "skill_name" : "药师佛根本印", "force" : 350, "dodge" : 5, "damage" : 100, "lvl" : 32, "damage_type" : "瘀伤",]),([ "action" : "$N使出一招「威德金刚印」,伏身疾进,双掌自下扫向$n的$l", "skill_name" : "威德金刚印", "force" : 400, "dodge" : 5, "damage" : 100, "lvl" : 40, "damage_type" : "瘀伤",]),([ "action" : "$N使出一招「上乐金刚印」,飞身横跃,双掌前后击出,抓向$n的咽喉", "skill_name" : "上乐金刚印", "force" : 450, "dodge" : 10, "damage" : 100, "lvl" : 48, "damage_type" : "瘀伤",]),([ "action" : "$N使出一招「六臂智慧印」,顿时劲气弥漫,天空中出现无数掌影打向$n的$l", "skill_name" : "六臂智慧印", "force" : 500, "dodge" : 5, "damage" : 100, "lvl" : 56, "damage_type" : "瘀伤",]),});int valid_enable(string usage) { return usage == "hand" || usage == "parry"; }int valid_combine(string combo) { return combo=="yujiamu-quan"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练密宗大手印必须空手。\n"); else if ((int)me->query("max_neili") < 50) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("longxiang", 1) >= 20 || (int)me->query_skill("xiaowuxiang", 1) >= 20) return 1; else if ((int)me->query_skill("longxiang", 1) < 20) return notify_fail("你的龙象般若功火候太浅。\n"); else if ((int)me->query_skill("xiaowuxiang", 1) < 20) return notify_fail("你的小无相功火候太浅。\n");}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("dashou-yin",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if(!me->query_skill("longxiang",1) && !me->query_skill("xiaowuxiang",1)) return notify_fail("练「密宗大手印」必须要有雪山派的内功作为根基。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练「密宗大手印」必须空手。\n"); if ((int)me->query("qi") < 40) return notify_fail("你的体力不够,练不了「密宗大手印」。\n"); me->receive_damage("qi", 20); return 1;}string perform_action_file(string action){ return __DIR__"dashou-yin/" + action;}
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