📄 dinhun.c
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// 定魂 子母针特殊技#include <ansi.h>#include <combat.h> inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg;int extra; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「定魂」只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "throwing") return notify_fail("你使用的武器不对。\n"); if( target->is_busy() ) return notify_fail(target->name() + "已经神志恍惚,放胆攻击吧.\n"); if( (int)me->query_skill("zimu-zhen", 1) < 30 ) return notify_fail("你的子母针法不够娴熟,不会使用「定魂」。\n"); if( (int)me->query_skill("biyun-xinfa", 1) < 60 ) return notify_fail("你的碧云心法不够高。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你现在内力太弱。\n"); extra = me->query_skill("zimu-zhen",1) / 3; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra*5);msg = RED "$N左手一扬,唐门独门暗器----一朵令人闻风丧胆的唐花朝$n发了出去。\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra*5); me->add("neili",-50); msg = HIG "$N双目突然泛过怪异绿光,中指在不易察觉间微微一动,一点银星悄无声息打向$n眉心。\n"NOR; me->start_busy(1); if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { msg += HIR " 结果$p被$P的「定魂」打个正着,瞬间神志开始迷糊起来!\n" NOR; target->start_busy( (int)me->query_skill("zimu-zhen") / 50+2 ); target->apply_condition("tmzhuihun_poison", 60); if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { target->apply_condition("tmqidu_poison", 60); } } else { msg += "可是$p在千钧一发之间闪身躲过了这一击。\n" NOR; } message_vision(msg, me, target); return 1;}
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