📄 tanghua.c
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#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[唐花]只能对战斗中的对手使用。\n");
weapon = me->query_temp("weapon");
if( (int)me->query_skill("biyun-xinfa", 1) < 60 )
return notify_fail("你的碧云心法不够高,不能运用「雨激梅花半瓣香」。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "throwing")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili", 1) < 300 )
return notify_fail("你现在内力太弱,不能使用「雨激梅花半瓣香」。\n");
extra = me->query_skill("zimu-zhen",1) / 3;
me->add_temp("apply/attack", extra);
me->add_temp("apply/damage", extra*5);
msg = RED "$N左手一扬,唐门独门暗器----一朵令人闻风丧胆的唐花朝$n发了出去。\n" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
msg = HIG "唐>---->\n" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
msg = HIC "花>------->\n" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) {
target->apply_condition("tmqidu_poison", 60);
}
me->add_temp("apply/attack", -extra);
me->add_temp("apply/damage", -extra*5);
me->add("neili",-50);
me->start_busy(2);
target->apply_condition("zimu-zhen",random(10)+60);
return 1;
}
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