📄 dafumo-quan.c
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#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : HIY"$N双掌一分,抢到$n的面前,突然使出「云映晴空」,双拳袭向$n"NOR, "force" : 280, "dodge" : 70, "lvl" : 0, "skill_name" : "云映晴空", "damage_type" : "瘀伤"]),([ "action" : HIG"$N使出「九重天开」,变拳为掌,双掌并力推向$n"NOR, "force" : 300, "dodge" : 50, "lvl" : 7, "skill_name" : "九重天开", "damage_type" : "瘀伤"]),([ "action" : HIR"$N一跃至$n身前,「风动天庭」,一拳击向$n"NOR, "force" : 330, "dodge" : 50, "lvl" : 15, "skill_name" : "风动天庭", "damage_type" : "瘀伤"]),([ "action" : HIB"$N只攻不守,门户大开,一招「满目苍生」攻向$n"NOR, "force" : 350, "dodge" : 60, "lvl" : 28, "skill_name" : "满目苍生", "damage_type" : "瘀伤"]),([ "action" : HIW"$N双拳舞动如飞,一式「空王不语」扫向$n的下盘"NOR, "force" : 400, "dodge" : 60, "lvl" : 45, "skill_name" : "空王不语", "damage_type" : "瘀伤"]),([ "action" : HIC"$N身形拔起,劈空而下,「拳掠横空」击向$n"NOR, "force" : 450, "dodge" : 60, "lvl" : 60, "skill_name" : "拳掠横空", "damage_type" : "瘀伤"]),([ "action" : HIM"$N身形身形稳稳站定,双拳齐挥,一招「青山云海」袭向$n"NOR, "force" : 500, "dodge" : 50, "lvl" : 65, "skill_name" : "青山云海", "damage_type" : "瘀伤"]),([ "action" : MAG"$N左掌画了个圈圈,「狂风扫叶」,右拳打出,击向$n"NOR, "force" : 550, "dodge" : 50, "lvl" : 70, "skill_name" : "狂风扫叶", "damage_type" : "瘀伤"]),([ "action" : YEL"$N大开大合,施展出「苦海慈航」,双拳撞向$n的前胸"NOR, "force" : 600, "dodge" : 50, "lvl" : 80, "skill_name" : "苦海慈航", "damage_type" : "瘀伤"]),});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; }int valid_combine(string combo) { return combo=="jiuyin-shenzhang"; }int valid_learn(object me){ if (!me->query("jiuyin/full") && !me->query("jiuyin/xia") && !me->query("jiuyin/gumu")) return notify_fail("你现在不能学习大伏魔拳法。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("学大伏魔拳法必须空手。\n"); if ((int)me->query_skill("jiuyin-zhengong", 1) < 100) return notify_fail("你的九阴真功火候不够,无法学大伏魔拳法。\n"); if ((int)me->query("max_neili") < 1000) return notify_fail("你的内力太弱,无法练大伏魔拳法。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("dafumo-quan",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if( (int)me->query_skill("dafumo-quan", 1 ) < 150 ) return notify_fail("你现在不能练习大伏魔拳法。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练大伏魔拳法必须空手。\n"); if ((int)me->query("qi") < 100) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 100) return notify_fail("你的内力不够练大伏魔拳法。\n"); me->receive_damage("qi", 50); me->add("neili", -50); return 1;}string perform_action_file(string action){ return __DIR__"dafumo-quan/" + action;}int hit_ob(object me, object ob, int damage){ message_vision(HIR"$N被九阴真气一震,内息大乱!\n"NOR,ob); if ((int)me->query_skill("jiuyin-zhengong", 1) < 200 && damage > 200) damage = 200; ob->add("neili",-random(damage)); if (ob->query("neili") < 0) ob->set("neili", 0); return 0;}
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