📄 pixie-jian.c
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// pixie-jian.c 辟邪剑法// Jay 4/5/96// modified by Venus Oct.1997#include <ansi.h>inherit SKILL;string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});string *dodge_msg = ({"突然之间,白影急幌,$n向后滑出丈余,立时又回到了原地,躲过了$N这一招。\n","$n手臂回转,在$N手肘下一推,顺势闪到一旁。\n","$n右手伸出,在$N手腕上迅速无比的一按,顺势跳到一旁。\n","$n身形飘忽,有如鬼魅,转了几转,移步到$N的身后,躲过了$N这一招。\n","$N只觉眼前一花,似乎见到$n身形一幌,但随即又见$n回到原地,却似从未离开。\n","$N眼睛一花,$n已没了踪影。突然$n从身后拍了一下$N的头,轻轻跃开。\n","$n嫣然一笑,诡异之极,$N竟不知如何是好,停住了攻击。\n","$n左一拨,右一拨,上一拨,下一拨,将$N的招数尽数拨开。这四下拨挡,周身竟无半分破绽。\n","$n右手大拇指和食指捏住一根绣花针,向上一举,挡住来势,$N的招式便使不下去。\n","$n不挡不闪,左手食指颤动,向$N的左目急刺,竟是两败俱伤的打法!\n","$n左拨右挡,兀自好整以暇的啧啧对$N连赞:“好功夫,好功夫!”\n",});string *msg = ({"$N身形一变,如闪电般欺到$n身前,相距不过一尺,手中$w已经刺到$n的$l"NOR"","但见红影闪处,$N手中的$w向$n的$l直戳而来,势如奔雷,避不可避"NOR"","$N欺身而上,左手在$n的肩上一拍再横飞出去,而手中的$w却指向$n的$l"NOR"","$N突然跃起丈余,$n一抬头,发现空中并无$N的身影,而一股寒气却从身后袭来"NOR"","$N左一拨,右一拨,上一拨,下一拨,将$n的招数尽数拨开,右手一转,刺向$n"NOR"","蓦地里$N空手猱身而上,双手擒拿点拍,攻势凌厉之极,乘$n惊骇之际弹出$w刺向$n"NOR"","$N身形飘忽,有如鬼魅,转了几转,移步向西,一剑刺向$n。出手之奇之快,直是匪夷所思"NOR"","$N脚下一顿,站立片刻,忽向$n的左后方滑出丈余,跟着快速无伦的回到原处"NOR"","$N潜运内力,忽进忽退,绕着$n身子乱转,手中$w所使剑招也如狂风骤雨一般,越来越快"NOR"","突然$N手中$w向上一撩,就在$n微一分神之际直取$n的$l,势道劲急无伦"NOR"","就在$n一呆之际,$N向右跃开两尺,右足刚著地,身子跟著弹起,刷刷两剑,向$n攻去"NOR"","$N忽然化身为二,幻出左右两个身影高速滑向$n,手中$w幻化不定,招招紧逼$n的$l"NOR"","$n只觉眼前一花,似乎见到$N身形一幌,但随即又见$N回到原地,却似从未离开"NOR"","$N一声尖叫,飞身纵起,在半空中一转,快绝无比的飞落下来,手中$w破空直刺$n$l"NOR"","$N的身形如鬼如魅,飘忽来去,直似轻烟,手中的$w却总是对着$n身子"NOR"","$N一声冷笑,蓦地里疾冲上前,当真是动如脱兔,一瞬之间,与$n相距已不到一尺,两人的鼻子几乎要碰在一起"NOR"","$N右手伸出,在$n手腕上迅速无比的一按,跟着手臂回转,又在$n手肘下一推"NOR"","$N一剑挺刺,极尽都雅,神态之中,竟大有华山派女弟子所学‘玉女剑十九式’的风姿,只是带着三分阴森森的邪气"NOR"","$N左手一圈,倒转$w,蓦地刺出,刷刷刷急攻三式,招招尽是指向$n的要害"NOR""});mapping *action = ({([ "action":"突然之间,白影急幌,$N向后滑出丈余,立时又回到了原地", "force" : 100, "dodge" : 40, "damage": 140, "lvl" : 0, "skill_name" : "白影急幌", "damage_type": "刺伤"]),([ "action":"$N右手伸出,在$n手腕上迅速无比的一按,$n险些击中自己小腹", "force" : 120, "dodge" : 30, "damage": 150, "lvl" : 0, "skill_name" : "自己小腹", "damage_type": "刺伤"]),([ "action":"蓦地里$N猱身而上,蹿到$n的身后,又跃回原地", "force" : 125, "dodge" : 60, "damage": 170, "lvl" : 25, "skill_name" : "猱身而上", "damage_type": "刺伤"]),([ "action":"$N突然间招法一变,$w忽伸忽缩,招式诡奇绝伦。$n惊骇之中方寸大乱", "force" : 130, "dodge" : 40, "damage": 200, "lvl" : 5, "skill_name" : "招法一变", "damage_type": "刺伤"]),([ "action":"$N身形飘忽,有如鬼魅,转了几转,移步到$n的左侧", "force" : 140, "dodge" : 40, "damage": 250, "lvl" : 10, "skill_name" : "有如鬼魅", "damage_type": "刺伤"]),([ "action":"$N一声冷笑,蓦地里疾冲上前,一瞬之间,与$n相距已不到一尺,$w随即递出", "force" : 160, "dodge" : 5, "damage": 260, "lvl" : 10, "skill_name" : "疾冲上前", "damage_type": "刺伤"]),([ "action":"$N喝道:“好!”,便即拔出$w,反手刺出,跟着转身离去", "force" : 300, "dodge" : 30, "damage": 250, "lvl" : 0, "skill_name" : "反手刺出", "damage_type": "刺伤"]),([ "action":"$n只觉眼前一花,似乎见到$N身形一幌,但随即又见$N回到原地,却似从未离开", "force" : 490, "dodge" : 80, "damage": 270, "lvl" : 20, "skill_name" : "眼前一花", "damage_type": "刺伤"]),([ "action":"$N向后疾退,$n紧追两步,突然间$N闪到$n面前,手中$w直指$n的$l", "force" : 480, "dodge" : 10, "damage": 400, "lvl" : 5, "skill_name" : "向后疾退", "damage_type": "刺伤"]),([ "action":"$N蓦地冲到$n面前,手中$w直刺$n右眼!$n慌忙招架,不想$N的$w突然转向", "force" : 350, "dodge" : 4, "damage": 450, "lvl" : 45, "skill_name" : "直刺右眼", "damage_type": "刺伤"]),([ "action":"$N飞身跃起,$n抬眼一望,但见得$N从天直落而下,手中$w刺向$n的$l", "force" : 340, "dodge" : 20, "damage": 375, "lvl" : 64, "skill_name" : "飞身跃起", "damage_type": "刺伤"]),([ "action":"$N腰枝猛摆,$n眼前仿佛突然出现了七八个$N,七八只$w一起刺向$n", "force" : 500, "dodge" : 60, "damage": 500, "lvl" : 79, "skill_name" : "腰枝猛摆", "damage_type": "刺伤"]),});int valid_enable(string usage){ return usage == "sword" || usage == "dodge" || usage == "parry";}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level, neili, force; level = (int) me->query_skill("pixie-jian",1); force = me->query_skill("force"); neili = me->query("neili"); if (level > 120 && force > 180 && neili > 300 && me->query("max_neili") > 1200 && random(me->query_dex()) > 25){ return([ "action": msg[random(sizeof(msg))], "force" : force+random(force), "dodge" : 70+random(60), "parry" : 70+random(60), "damage": me->query_temp("cimu")?force+random(force):force, "damage_type" : "刺伤", ]); } for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ object weapon = me->query_temp("weapon");if (!weapon) return;if (weapon){ if( random(me->query_str()) > victim->query_str()/2){ victim->receive_wound("qi", me->query_str()+random(100)); return HIR "只听「嗤」一声,一缕血丝从"+victim->name()+"被刺的针孔处喷出!\n" NOR; }}}string query_dodge_msg(string limb){ return dodge_msg[random(sizeof(dodge_msg))];}int valid_learn(object me){ object ob; if ( (string)me->query("gender")=="女性" ) return notify_fail("女子不能学辟邪剑法.\n"); if ( (string)me->query("gender")=="男性" ) return notify_fail("你必须先自宫,才能练辟邪剑法.\n"); if( (int)me->query("max_neili") < 50 ) return notify_fail("你的内力不够,没有办法练辟邪剑法。\n"); return 1;// return notify_fail("辟邪剑法只能通过研习《葵花宝典》来学习。\n");}int practice_skill(object me){ if( (int)me->query("qi") < 50 || (int)me->query("neili") < 55 ) return notify_fail("你的内力或气不够,没有办法练习辟邪剑法!\n"); if ( (string)me->query("gender")=="女性" ) return notify_fail("女子不能学辟邪剑法.\n"); if ( (string)me->query("gender")=="男性" ) return notify_fail("你必须先自宫,才能练辟邪剑法.\n"); me->receive_damage("qi", 30); me->add("neili", -15); write("你按著所学练了一遍辟邪剑法。\n"); return 1;}string perform_action_file(string action){ return __DIR__"pixie-jian/" + action;}
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