📄 yanxue.c
字号:
//yanxue.c 「烟雪春梅」#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「"+HIW"烟雪春梅"NOR+"」只能对战斗中的对手使用。\n"); if( (int)me->query_skill("bingxue-xinfa", 1) < 100 ) return notify_fail("你的冰雪心法火候不够,使不出「"+HIW"烟雪春梅"NOR+"」。\n"); if( (int)me->query_skill("snow-zhang", 1) < 100 ) return notify_fail("你的飞雪映梅掌不够熟练,不会使用「"+HIW"烟雪春梅"NOR+"」。\n"); if( (int)me->query("neili") < 400 ) return notify_fail("你的内力修为还不够高。\n"); msg = HIW "$N冰雪心法运转一周天,全身只觉一股寒气蒸腾欲出,清啸一声,\n""飞身而上,施展出「"+HIW"烟雪春梅」,双手一搓一放,一股凝人气血的\n""狂飙向$n铺天盖地席卷而去。\n"NOR; if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/3) { me->start_busy(1+random(1)); target->start_busy(random(1)); damage = (int)me->query_skill("snow-zhang", 1)+(int)me->query_skill("bingxue-xinfa",1); damage = damage/2 + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage/2); target->apply_condition("ice_poison",50); target->apply_condition("xuantian_han",50); target->apply_condition("xuanming_poison",50); me->add("neili", -300); msg += HIC"$n只见漫天青气席卷而来,躲无可躲,卒一接触,便被震的七窍流血,如断线风筝向后飘去。\n"NOR; } else { me->start_busy(2+random(1)); msg += HIC"可是$p看破了$P的企图,轻轻地闪在了一边。\n"NOR; } message_combatd(msg, me, target); if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -