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📄 canhe-zhi.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// canhe-zhi.c 参合指#include <ansi.h>;inherit SKILL;string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([      "action" : "$N劲风激荡,双指错落搭置,一招"+(order[random(13)])+"「目不识丁」"NOR"凶狠地向$n的$l插去",        "force" : 100,        "dodge" : 5,        "damage": 209,		"lvl" : 0,		"weapon" : "指风",        "skill_name" : "目不识丁",        "damage_type" : "刺伤"]),([      "action" : "$N大吼一声,十指上下分飞,一招"+(order[random(13)])+"「画龙点睛」"NOR",双指直取$n的$l",        "force" : 130,        "dodge" : 8,		"damage": 215,		"weapon" : "指风",        "lvl" : 20,        "skill_name" : "画龙点睛",        "damage_type" : "刺伤"]),([      "action" : "$N十指互错,虚幻虚实,一招"+(order[random(13)])+"「扑朔迷离」"NOR",前后左右,瞬息间向$n攻出了六招",        "force" : 170,        "dodge" : 5,		"damage": 220,		"weapon" : "指风",        "lvl" : 40,        "skill_name" : "扑朔迷离",        "damage_type" : "刺伤",]),([      "action" : "$N身行腾空而起,一招"+(order[random(13)])+"「受宠若惊」"NOR",来势奇快,向$n的$l猛插下去",        "force" : 200,        "dodge" : 0,        "damage": 225,		"weapon" : "指风",		"lvl" : 60,        "skill_name" : "受宠若惊",        "damage_type" : "刺伤"]),([      "action" : "$N身行一闪,若有若无捱到$n身前,一招"+(order[random(13)])+"「滔滔不绝」"NOR",插向$n的$l",        "force" : 220,        "dodge" : 15,		"damage": 230,		"weapon" : "指风",        "lvl" : 70,        "skill_name" : "滔滔不绝",        "damage_type" : "刺伤"]),([      "action" : "$N一招"+(order[random(13)])+"「退避三舍」"NOR",右手一拳击出,左掌化指,一掌一指凌空击向$n的$l",        "force" : 300,        "dodge" : 20,        "damage": 230,        "lvl" : 80,        "skill_name" : "退避三舍",        "damage_type" : "内伤"]),([      "action" : "$N双掌化指,指中带掌,双手齐推,一招"+(order[random(13)])+"「卧薪尝胆」"NOR",一股排山倒海的内力,直扑$n$l",        "force" : 360,        "dodge" : -5,        "damage": 230,        "lvl" : 90,        "skill_name" : "卧薪尝胆",        "damage_type" : "内伤"]),([      "action" : "$N突然身行急转,一招"+(order[random(13)])+"「相煎何急」"NOR",十指飞舞,霎时之间将$n四面八方都裹住了",        "force" : 420,        "dodge" : -15,        "damage": 330,        "lvl" : 100,        "skill_name" : "相煎何急",        "damage_type" : "震伤"]),});int valid_combine(string combo)  {         object me = this_player();         mapping myfam = (mapping)me->query("family");         if ( myfam["master_name"] == "慕容博")                 return combo=="xingyi-zhang";}int valid_enable(string usage) { return usage=="finger" || usage=="parry"; }int valid_learn(object me){        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("练参合指必须空手。\n");        if ((int)me->query_skill("shenyuan-gong", 1) < 15)                return notify_fail("你的神元功火候不够,无法学参合指。\n");        if ((int)me->query("max_neili") < 100)                return notify_fail("你的内力太弱,无法练参合指。\n");        return 1;}string query_skill_name(int level){        int i = sizeof(action);        while (i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;        if (random(me->query_dex()) >= 25 && me->query_skill("canhe-zhi",1) > 200 &&             me->query_skill("parry",1) > 80              && random(10)>5             ) {                me->add("neili", -30);                return ([                "action": HIY "$N默运神元神功,指风轻飘飘地点向$n,一股内劲无声无息的绕向$n周身大穴!"NOR,                "force": 750,                "dodge": 35,                "damage": 735,                "damage_type": "内伤"]);        }        if (random(me->query_dex()) >= 30 && me->query_skill("canhe-zhi",1)> 200 &&                me->query_skill("parry",1) > 120                 && random(10)>5){                me->add("qi",-30);                            me->add("neili", -50);                return ([                "action": HIY "$N指风犀利,似一道无形剑气,将$n笼罩于内!$n只见眼前剑光闪动,茫然不知所措。"NOR,                "force": 780,                "dodge": 45,                "damage": 735,                "damage_type": "刺伤"]);        }        level   = (int) me->query_skill("canhe-zhi",1);        for(i = sizeof(action); i > 0; i--)        if(level > action[i-1]["lvl"])        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){        int lvl = me->query_skill("canhe-zhi", 1);        int i = sizeof(action);        mapping learned = me->query_learned();        if (!mapp(learned)) learned = ([]);        if (!learned["canhe-zhi"])                while (i--) if (lvl == action[i]["lvl"]) return 0;        if ((int)me->query("jing") < 30)                return notify_fail("你的精力太低了。\n");        if ((int)me->query("neili") < 10)                return notify_fail("你的内力不够练参合指。\n");        me->receive_damage("jing", 20);        me->add("neili", -10);		return 1;}string perform_action_file(string action){        return __DIR__"canhe-zhi/" + action;}mixed hit_ob(object me, object victim,int damage_bonus)        {		if( damage_bonus < 50 ) return 0;          if( damage_bonus > 60 ) {        victim->receive_wound("qi", damage_bonus/2 );        return HIY "只听一声惨嚎,一股鲜血从$n被指中的伤口喷出!\n" NOR;	}}

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