📄 hunran.c
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// tie@fengyun#include <ansi.h>#include <combat.h> inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; object weapon; if( !target ) target = offensive_target(me); if ((int)me->query_skill("jiuyang-shengong", 1) < 20) return notify_fail("你的九阳神功火候太浅。\n");if((int)me->query_skill("liehuo-jian",1) < 50) return notify_fail("你的剑法修为不够, 不能使用「混然一剑」!\n");if((int)me->query("neili") < 200 ) if((int)me->query("neili") < 500 ) return notify_fail("你的真气不够!\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你没有装备武器。\n"); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[混然一剑]只能对战斗中的对手使用。\n"); weapon = me->query_temp("weapon"); extra = me->query_skill("liehuo-jian",1)/2; me->add_temp("apply/attack", (extra*2)); me->add_temp("apply/damage", (extra*2)); me->add_temp("apply/strength", extra); msg = HIR "$N错步上前,手中"+ weapon->name() +HIR"的一式[混然一剑],剑芒若有若无地向$n挥去!"NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); me->add_temp("apply/attack", -(extra*2)); me->add_temp("apply/damage", -(extra*2)); me->add_temp("apply/strength", -extra); me->start_busy(1); return 1;}
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