📄 zhen.c
字号:
#include <ansi.h>#include <combat.h>#define ZHEN "「" HIW "反璞归真" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; int i, ap, dp; object weapon; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHEN "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(ZHEN "只能空手使用。\n"); if ((int)me->query_skill("force") < 300) return notify_fail("你内功修为不够,难以施展" ZHEN "。\n"); if ((int)me->query("max_neili") < 3600) return notify_fail("你内力修为不够,难以施展" ZHEN "。\n"); if ((int)me->query_skill("tmzhang", 1) < 220) return notify_fail("天魔掌法火候不够,难以施展" ZHEN "。\n"); if (me->query_skill_mapped("strike") != "tmzhang") return notify_fail("你没有激发天魔掌法,难以施展" ZHEN "。\n"); if ((int)me->query("neili") < 500) return notify_fail("你现在真气不够,难以施展" ZHEN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "陡然间$N" HIW "施出「" HIY "璞" HIW "」字诀,双掌向$n" HIW "平平推去,招数朴实无华,毫无半点花巧可言。\n" NOR; ap = (int)me->query("combat_exp"); dp = (int)target->query("combat_exp"); if (ap / 2 + random(ap) > dp) { damage = me->query_skill("tmzhang",1) + random(me->query_skill("tmzhang",1) / 2); target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "勘破不透掌中虚实,$N" HIR "双掌正中$p" HIR "前胸,“喀嚓喀嚓”接" "连断了数根肋骨。\n" NOR; } else { msg += CYN "$n" CYN "见$N" CYN "这掌来势非凡,不敢" "轻易招架,当即飞身纵跃闪开。\n" NOR; } msg += HIW "\n紧接着$N" HIW "变招「" HIY "真" HIW "」字诀,霎" "时只见$N" HIW "双掌纷飞,化出漫天掌影笼罩$n" HIW "四面" "八方。\n"NOR; message_combatd(msg, me, target); for (i = 0; i < 5; i++) { if (! me->is_fighting(target)) break; if (random(3) == 1 && ! target->is_busy()) target->start_busy(1); COMBAT_D->do_attack(me, target, 0, 0); } me->add("neili", -400); me->start_busy(3); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -