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📄 jiuyin-baiguzhao.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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//jiuyin-baiguzhao.c#include <ansi.h>inherit SKILL;mapping *action = ({([  "action" : "$N左爪虚晃,右爪蓄力,一招「勾魂夺魄」直插向$n的$l",    "force" : 320,    "dodge" : 10,    "damage": 30,    "lvl"   : 0,    "skill_name" : "勾魂夺魄" ,	"damage_type" : "抓伤"]),([  "action" : "$N双手连环成爪,爪爪钩向$n,「九子连环」已向$n的$l抓出",    "force" : 380,    "dodge" : 20,    "damage": 45,    "lvl"   : 20,    "skill_name" : "九子连环" ,	"damage_type" : "抓伤"]),([  "action" : "$N身形围$n一转,使出「天罗地网」,$n的$l已完全笼罩在爪影下",    "force" : 440,    "dodge" : 30,    "damage": 55,    "lvl"   : 40,    "skill_name" : "天罗地网" ,	"damage_type" : "抓伤"]),([  "action" : "$N使一招「风卷残云」,双爪幻出满天爪影抓向$n全身",    "force" : 520,    "dodge" : 40,    "damage": 70,    "lvl"   : 60,    "skill_name" : "风卷残云" ,	"damage_type" : "抓伤"]),([  "action" : "$N吐气扬声,一招「唯我独尊」双爪奋力向$n天灵戳下",    "force" : 620,    "dodge" : 50,    "damage": 100,    "lvl"   : 100,    "skill_name" : "唯我独尊" ,    "damage_type" : "抓伤"]),([  "action" : "$N身形微晃,一招「相思深入骨」,十指如戟,插向$n的双肩锁骨",    "force" : 200,    "dodge" : 10,    "damage_type" : "内伤",    "lvl"   : 0,    "skill_name" : "相思深入骨" ,]),([  "action" : "$N出手如风,十指微微抖动,一招「素手裂红裳」抓向$n的前胸",      "force" : 220,    "dodge" : 20,    "damage_type" : "内伤",    "lvl"   : 10,    "skill_name" : "素手裂红裳" ,]),([  "action" : "$N双手忽隐忽现,一招「铁指破残阳」,鬼魅般地抓向$n的肩头",      "force" : 250,    "dodge" : 30,    "damage_type" : "内伤",    "lvl"   : 20,    "skill_name" : "铁指破残阳" ,]),([  "action" : "$N左手当胸画弧,右手疾出,一招「明月当空照」,猛地抓向$n的额头",    "force" : 290,    "dodge" : 25,    "damage_type" : "内伤",    "lvl"   : 31,    "skill_name" : "明月当空照" ,]),([  "action" : "$N使一招「阴气动四方」,激起漫天的劲风,撞向$n",    "force" : 340,    "dodge" : 40,    "damage_type" : "内伤",    "lvl"   : 43,    "skill_name" : "阴气动四方" ,]),([  "action" : "$N突然双手平举,$n一呆,正在猜测间,便见$N嗖的一下将双手    收回胸前,接着一招「森然见白骨」,五指如钩,直抓向$n的腰间",    "force" : 400,    "dodge" : 35,    "damage_type" : "内伤",    "lvl"   : 56,    "skill_name" : "森然见白骨" ,]),([  "action" : "$N使出「阴魂仍不散」,蓦然游身而上,绕着$n疾转数圈,$n正眼  花缭乱间,$N已悄然停在$n身后,右手划出一道光圈,接着右手冲出光圈猛抓$n的后背",      "force" : 430,    "parry" : 20,    "dodge" : 20,    "damage_type" : "内伤",    "lvl"   : 71,    "skill_name" : "阴魂仍不散" ,]),([  "action" : "$N面无表情,双臂忽左忽右地疾挥,使出「九阴搜魂手」,十指    忽伸忽缩,迅猛无比地袭向$n全身各处大穴",    "force" : 460,    "parry" : 5,    "dodge" : 30,    "damage_type" : "内伤",    "lvl"   : 87,    "skill_name" : "九阴搜魂手" ,]),([  "action" : "$N左手轻挥,荡起阵阵阴风,一道青光闪过,$N的右手已变成青白  色,接着集中精神施展出「爪现鬼神亡」祭出九道爪影击向$n的头顶",    "force" : 520,    "parry" : 10,    "dodge" : 20,    "damage_type" : "内伤",    "lvl"   : 110,    "skill_name" : "爪现鬼神亡" ,]),});int valid_enable(string usage) { return usage=="claw" ||  usage=="parry"; }int valid_learn(object me){	if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))            return notify_fail("练九阴白骨爪必须空手。\n");        if ((int)me->query("max_neili") < 200)            return notify_fail("你的内力太弱,无法练九阴白骨爪。\n");	return 1;}string query_skill_name(int level){	int i;	for(i = sizeof(action); i > 0; i--)		if(level >= action[i-1]["lvl"])			return action[i-1]["skill_name"];}mapping query_action(object me, object weapon){	int i, level;	level = (int) me->query_skill("jiuyin-baiguzhao",1);	for(i = sizeof(action); i > 0; i--)		if(level > action[i-1]["lvl"])            return action[NewRandom(i, 5, level/5)];}int practice_skill(object me){	object* ob, obj;	int i,skill,damage;	skill = me->query_skill("jiuyin-baiguzhao",1);	if (me->query("qi") < 250)		return notify_fail("你的体力太低了。\n");	if (me->query("jing") < 60)		return notify_fail("你的精力太低了。\n");	if (me->query("neili") < 250)		return notify_fail("你的内力不够练九阴白骨爪。\n");	if( environment(me)->query("no_fight") )		return notify_fail("这里练功会误伤他人。\n");	if( environment(me)->query("sleep_room") )		return notify_fail("这里练功会打扰别人休息。\n");        if( !objectp(obj=present("corpse", environment(me))))		return notify_fail("练九阴白骨抓需有尸体。\n");        if( skill > 100 && me->query("shen") > -100)		return notify_fail("这种邪恶武功不是侠义道当练的。\n");	me->receive_damage("qi", 40);	me->receive_damage("jing", 30);	me->add("neili", -100);	tell_room(environment(me), HIB"只见"+me->query("name")+"左手上圈下钩、左旋右转,连变了七八般花样,蓦地里右手一伸,噗的一响,五根手指直插入地上尸体的脑门。随后五根手指"HIR"血淋淋"HIB"的提将起来。\n");//	ob = all_inventory(environment(me));//	for(i=0; i<sizeof(ob); i++)//	{//		if( !living(ob[i]) || ob[i]==me ) continue;//		if(skill+random(skill/2)<(int)ob[i]->query("con")*2) continue;//		damage = skill - ((int)ob[i]->query("neili") );//		if( damage > 0 )//		{//			ob[i]->receive_damage("qi", damage );//			if( (int)ob[i]->query("neili") < skill * 2 )//				ob[i]->receive_wound("qi", damage);//			tell_object(ob[i], //HIB"忽然眼前黑影狂舞,你觉得眼前一阵阴气直袭面门,全身骤然感到要被撕裂开一样!\n"NOR);//		}//		if( userp(ob[i]) ) ob[i]->fight_ob(me);//		else if( !ob[i]->is_killing(me) ) ob[i]->kill_ob(me);//	}	return 1;}void skill_improved(object me){    tell_object(me, HIR "你忽然从心底生出一股恶念:杀、杀、杀!我要杀绝天下人!\n" NOR );if (random(2)==0)    me->add("shen", -(me->query_skill("jiuyin-baiguzhao", 1)));}mixed hit_ob(object me, object victim, int damage_bonus){	if( damage_bonus < 100 ) return 0;	if( random(damage_bonus/2) > victim->query_str() ) {if (random(10)>8){victim->apply_condition("jy-poison",5);}		victim->receive_wound("qi", (damage_bonus - 100) / 3 );		return HIR "你听到「喀啦」一声轻响,竟似是骨碎的声音!\n" NOR;	}}string perform_action_file(string action){    return __DIR__"jiuyin-baiguzhao/" + action;}

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