tui.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 65 行

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#include <ansi.h>#include <combat.h>#define KAI "「" HIW "破甲推山" NOR "」"inherit F_SSERVER;int perform(object me, object target){        int damage;        string msg;        int ap, dp;        if (! target) target = offensive_target(me);        if (! target || ! me->is_fighting(target))                return notify_fail(KAI "只能对战斗中的对手使用。\n");        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail(KAI "只能空手施展。\n");        if ((int)me->query_skill("tongbi-zhang", 1) < 120)
                return notify_fail("你通臂六合掌不够娴熟,难以施展。\n");        if (me->query_skill("force") < 80)                return notify_fail("你的内功修为不够,难以施展" KAI "。\n");        if ((int)me->query("neili") < 200)                return notify_fail("你现在的真气不够,难以施展" KAI "。\n");        if (! living(target))                return notify_fail("对方都已经这样了,用不着这么费力吧?\n");   ap = me->query("combat_exp");
        dp = target->query("combat_exp");        msg = HIC "\n$N" HIC "长啸一声,施出绝招「" HIW "开山破" HIC "」,一"              "拳挥出,破空而响,直击$n" HIC "面门和胸口。\n" NOR;                if (ap / 2 + random(ap) > dp)        {                damage = (int)me->query_skill("tongbi-zhang", 1);                damage += random(damage / 2)+300;                         target->add("qi",-damage);		target->add("eff_qi",-damage);                msg +=HIR "\n $N" HIR "出手既快,方位又奇,$n"                                          HIR "闪避不及,闷哼一声,已然中拳。\n" NOR;                me->add("neili", -100);	        me->start_busy(2);                                                 } else        {                msg = CYN "$n" CYN "不慌不忙,以快打快,将$N"                      CYN "这招化去。\n" NOR;                me->add("neili", -30);	        me->start_busy(2);        }        message_combatd(msg, me, target);        return 1;}

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