📄 tui.c
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#include <ansi.h>#include <combat.h>#define KAI "「" HIW "破甲推山" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(KAI "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(KAI "只能空手施展。\n"); if ((int)me->query_skill("tongbi-zhang", 1) < 120)
return notify_fail("你通臂六合掌不够娴熟,难以施展。\n"); if (me->query_skill("force") < 80) return notify_fail("你的内功修为不够,难以施展" KAI "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在的真气不够,难以施展" KAI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); ap = me->query("combat_exp");
dp = target->query("combat_exp"); msg = HIC "\n$N" HIC "长啸一声,施出绝招「" HIW "开山破" HIC "」,一" "拳挥出,破空而响,直击$n" HIC "面门和胸口。\n" NOR; if (ap / 2 + random(ap) > dp) { damage = (int)me->query_skill("tongbi-zhang", 1); damage += random(damage / 2)+300; target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "\n $N" HIR "出手既快,方位又奇,$n" HIR "闪避不及,闷哼一声,已然中拳。\n" NOR; me->add("neili", -100); me->start_busy(2); } else { msg = CYN "$n" CYN "不慌不忙,以快打快,将$N" CYN "这招化去。\n" NOR; me->add("neili", -30); me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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