📄 zhui.c
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#include <ansi.h>#include <combat.h>inherit F_SSERVER;#define ZHUI "「" HIW "穿心锥" NOR "」"int perform(object me, object target){ object weapon; int damage; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHUI "只能对战斗中的对手使用。\n"); if ((int)me->query_skill("tongbi-zhang", 1) < 90)
return notify_fail("你通臂六合掌不够娴熟,难以施展。\n"); if ((int)me->query_skill("force") < 150) return notify_fail("你的内功修为不够,难以施展" ZHUI "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你现在真气不够,无法使用" ZHUI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "\n$N" HIY "一声冷笑,双掌一错,陡然施出一招" "「" HIW "穿心锥" HIY "」,幻出千百之手掌一齐" "插向$n" HIY "!" NOR; if (random(me->query_skill("tongbi-zhang")) > target->query_skill("dodge") / 3) { me->start_busy(2); damage = me->query_skill("tongbi-zhang"); damage = damage + random(damage / 2); me->add("neili", -150); target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "\n结果$p" HIR "没能避开$P" HIR "变幻莫测的掌法,掌劲顿时透胸而过," "口喷鲜血,几乎摔倒!\n" NOR; } else { me->start_busy(2); me->add("neili", -50); msg = CYN "\n可是$p" CYN "识破了$P" CYN "这一招,斜斜一跃避开。\n" NOR; } message_combatd(msg, me, target); return 1;}
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