📄 chu.c
字号:
#include <ansi.h>#include <combat.h>#define CHU "「" HIM "孤雁出群" NOR "」"inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; int ap, dp; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(CHU "只能对战斗中的对手使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail(CHU "只能空手施展。\n"); if ((int)me->query_skill("tongbi-zhang", 1) < 80) return notify_fail("你通臂六合掌不够娴熟,难以施展" CHU "。\n"); if (me->query_skill("force") < 80) return notify_fail("你的内功修为不够,难以施展" CHU "。\n"); if ((int)me->query("neili") < 120) return notify_fail("你现在的真气不够,难以施展" CHU "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); ap = me->query("combat_exp"); dp = target->query("combat_exp"); msg = HIC "\n$N" HIC "腾空而起,施展出绝招「" HIM "孤雁出群" HIC "」," "\n犹如一只大雁临空而下,双掌猛地拍向$n" HIC "。\n" NOR; if (ap / 2 + random(ap) > dp) { damage = (int)me->query_skill("strike", 1); damage = damage+100+random(100); target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "但见$N" HIR "双掌拍来,掌风作响," "当真迅捷无比。$n" HIR "顿觉心惊胆战," "毫无招架之力,微作迟疑间$N" HIR "\n这掌" "已正中$n" HIR "胸口,顿将$p震退数步。" " \n" NOR; me->start_busy(2); me->add("neili", -80); } else { msg = CYN "$n" CYN "见$N" CYN "这掌拍来,内力" "充盈,只得向后一纵,才躲过这一掌。\n" NOR; me->start_busy(2); me->add("neili", -100); } message_vision(msg, me, target); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -