⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 juesha.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
#include <ansi.h>inherit F_SSERVER; int perform(object me, object target){        string msg;        int ap, dp;        int count;        int i;         if (! target)        {                me->clean_up_enemy();                target = me->select_opponent();        }        if (! target || ! me->is_fighting(target))                return notify_fail("「九穹绝刹掌」只能在战斗中对对手使用。\n");         if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("「九穹绝刹掌」只能空手使用。\n");                        if (me->query("max_neili") < 2200)                return notify_fail("你的内力修为还不够,无法施展「九穹绝刹掌」。\n");        if ((int)me->query("neili") < 500)                return notify_fail("你的真气不够!\n");        if ((int)me->query_skill("tongbi-zhang", 1) < 280)
                return notify_fail("你通臂六合掌不够娴熟,难以施展。\n");        if ((int)me->query_skill("force") < 300)                return notify_fail("你的内功修为不够,无法使用「九穹绝刹掌」!\n");        if (me->query_skill_mapped("strike") != "tongbi-zhang")                return notify_fail("你没有激发通臂六合掌,难以施展「九穹绝刹掌」。\n");        if (me->query_skill_prepared("strike") != "tongbi-zhang")                return notify_fail("你现在没有准备使用通臂六合掌,难以施展「九穹绝刹掌」。\n");        if (! living(target))                return notify_fail("对方都已经这样了,用不着这么费力吧?\n");        msg = HIR "$N" HIR "一声怒喝,猛然施出铁掌掌法绝技「" NOR + WHT               "九穹绝刹掌" NOR + HIR "」!体内天雷真气急速运转,双臂陡"              "然\n暴长数尺。只听破空之声骤响,双掌幻出漫天掌影,铺天"              "盖地向$n" HIR "连环拍出!\n\n" NOR;        ap = me->query("combat_exp");
        dp = target->query("combat_exp");        if (ap / 2 + random(ap) > dp)        {                ap = me->query_skill("tongbi-zhang");                count = ap / 15;                msg += RED "$n" RED "面对$P" RED "这排山倒海攻势,完全"                       "无法抵挡,唯有退后。\n" NOR;        } else        {                msg += HIC "$n" HIC "凝神应战,竭尽所能化解$P" HIC "这"                       "几掌。\n" NOR;                count = 0;        }        message_vision(msg, me, target);        me->add_temp("apply/attack", 80);        me->add("neili", -300);        me->add("qi", -100);    // Why I don't use receive_damage ?                                // Becuase now I was use it as a cost        for (i = 0; i < 6; i++)        {                if (! me->is_fighting(target))                        break;                if (random(5) < 2 && ! target->is_busy())                        target->start_busy(1);                COMBAT_D->do_attack(me, target, 0, 0);        }        me->start_busy(2);        me->add_temp("apply/attack", -80);        return 1;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -