📄 yindunshu.c
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// holyword影遁术
#include <ansi.h>
inherit F_SSERVER;
int thunderspell(object me, object target)
{
int kee, damage, spells;
string msg;
int extra;
int i;
object weapon;
int damagic;
if((int)me->query("neili")< 1100)
return notify_fail("你的内力太差了!\n");
msg = HIC" $N身影在$n面前消失了! \n"NOR;
if ( userp(target) || random(me->query("combat_exp"))>(int)target->query("combat_exp"))
{
msg += HIC"$n"HIC"突然发现$N不见了,只好停下了攻势!!\n"NOR;
target->remove_all_enemy();
me->remove_all_enemy();
message_combatd(msg, me, target);
} else
{
msg += HIC"$n"HIC"双目一闪,识破了你的影遁术!\n"NOR;
message_combatd(msg, me, target);
}
me->add("neili",-150);
return 1;
}
int perform(object me, object target)
{
string msg;
object env;
object *inv;
int i;
if( !target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(HIY"「影遁术」只能对战斗中的对手使用。\n"NOR);
// if( !me->query("zhuanbest",1))
// return notify_fail("你没有资格使用这项技能!\n");
if( me->query_condition("tianrenheyi"))
return notify_fail("你的念力不足!\n");
if( !me->query("4zhuan") && !me->query("5zhuan"))
return notify_fail("你没有资格使用这项技能!\n");
if( me->query("zhuanfinal/2") !=1 )
return notify_fail("你没有资格使用这项技能!\n");
msg = HIY "$N"HIY"足下暗和八卦,步法变幻莫测! \n" NOR;
msg += HIY"$N"HIY"身形化作数道烟雾!溶和在了四周的环境中!\n"NOR;
message_vision(msg, me,target);
env = environment(me);
inv = all_inventory(env);
for(i=0; i<sizeof(inv); i++) {
if( !inv[i]->is_fighting(me) ) continue;
if( inv[i]==me ) continue;
if( !inv[i]->is_character() || inv[i]->is_corpse() ) continue;
thunderspell(me, inv[i]);
}
me->apply_condition("tianrenheyi",3);
me->start_busy(3);
return 1;
}
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