📄 dingshenshu.c
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// holyword定身术
#include <ansi.h>
inherit F_SSERVER;
int thunderspell(object me, object target)
{
int kee, damage, spells;
string msg;
int extra;
int i;
object weapon;
int damagic;
if((int)me->query("neili")< 1100)
return notify_fail("你的内力太差了!\n");
msg = HIW "$N左牵右引,$n" HIW "如身处漩流,连续转了好几个圈。\n" NOR;
if ( userp(target) || random(me->query("combat_exp"))>(int)target->query("combat_exp"))
{
msg += HIC"结果$n在$N的攻击下,不知所措! \n"NOR;
if (!target->is_busy())
target->start_busy(6);
target->set("neili",10);
message_combatd(msg, me, target);
} else
{
msg += HIC"$n"HIC"双目一闪,识破了你的定身术!\n"NOR;
message_combatd(msg, me, target);
}
me->add("neili",-150);
return 1;
}
int perform(object me, object target)
{
string msg;
object env;
object *inv;
int i;
if( !target ) target = offensive_target(me);
if (!target || !target->is_character() || !me->is_fighting(target) )
return notify_fail(HIY"「定身术」只能对战斗中的对手使用。\n"NOR);
// if( !me->query("zhuanbest",1))
// return notify_fail("你没有资格使用这项技能!\n");
if( me->query_condition("tianrenheyi"))
return notify_fail("你的念力不足!\n");
if( !me->query("4zhuan") && !me->query("5zhuan"))
return notify_fail("你没有资格使用这项技能!\n");
if( me->query("zhuanfinal/4") !=1 )
return notify_fail("你没有资格使用这项技能!\n");
if( me->query("gender") == "男性")
{msg = YEL
"$N提起真气,意态飘逸,一招落神凌波,如入无人之境!\n" NOR;}
else {msg = YEL
"$N提起真气,施展凌波微步,仿如洛神再生,仙女下凡!\n" NOR;}
msg += HIG"$N"HIG"面含微笑,轻轻一格,已将天下所有进攻招数全部封死。\n"NOR;
message_vision(msg, me,target);
env = environment(me);
inv = all_inventory(env);
for(i=0; i<sizeof(inv); i++) {
if( !inv[i]->is_fighting(me) ) continue;
if( inv[i]==me ) continue;
if( !inv[i]->is_character() || inv[i]->is_corpse() ) continue;
thunderspell(me, inv[i]);
}
me->apply_condition("tianrenheyi",3);
me->start_busy(3);
return 1;
}
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