📄 biliwuxing.c
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#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ string msg; int extra; object weapon,ob; if(me->is_busy()) return notify_fail("你现在没空!!\n"); extra = me->query_skill("hamaquan",1); if( !target ) target = offensive_target(me);if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「霹雳无形」只能在战斗中使用。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("「霹雳无形」只能空手使用。\n"); if( (int)me->query("neili") < 100 ) return notify_fail("你的真气不够!\n"); if( (int)me->query_skill("hamaquan",1) < 20 ) return notify_fail("你的蛤蟆拳火候不够,无法使用「霹雳无形」!\n"); if( (int)me->query_skill("force",1) < 100 ) return notify_fail("你的内功修为不够,无法使用「霹雳无形」!\n"); me->add_temp("apply/attack",extra/2); me->add_temp("apply/damage",extra/2); weapon = me->query_temp("weapon"); msg = BLU "$N脚踩蛤蟆步,落身于丈尺外,稍作停顿,突然握拳扑向$n,犹如苍天霹雳雷霆之式!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack",-extra/2); me->add_temp("apply/damage",-extra/2); me->add("neili", -100); me->start_busy(2); return 1;}
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