📄 jueqing-bian.c
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// jueqing-bian.c 绝情鞭法#include <ansi.h>inherit SKILL;#include <ansi.h>#include <combat.h>int sanwu(object me, object victim, object weapon, int damage);mapping *action = ({([ "action": "$N轻抖手腕,一招「青蛇吐芯」,手中$w抖得笔直,直向$n卷去", "force": 60, "dodge": 30, "damage": 130, "lvl" : 0, "skill_name" : "青蛇吐芯", "damage_type": "鞭伤"]),([ "action": "$N身形一转,一招「毒蝎反尾」,$w在空中转了个圈,以怪异的角度劈向$n", "force": 120, "dodge": 20, "damage": 140, "lvl" : 10, "skill_name" : "毒蝎反尾", "damage_type": "鞭伤"]),([ "action": "$N一抖长鞭,一招「黑蛛吐丝」,手中$w化做无数幻影,罩向$n", "force": 180, "dodge": 30, "damage": 150, "lvl" : 20, "skill_name" : "黑蛛吐丝", "damage_type": "鞭伤"]),([ "action": "$N力贯鞭梢,一招「蟾蜍出洞」,手中$w忽左忽右,直劈向$n胸口", "force": 240, "dodge": 10, "damage": 160, "lvl" : 30, "skill_name" : "蟾蜍出洞", "damage_type": "鞭伤"]),([ "action": "$N运气于腕,一招「蜈蚣翻身」,手中$w转起无数个圈圈,带着一股阴风,直向$n扑去", "force": 300, "dodge": -20, "damage": 180, "lvl" : 40, "skill_name" : "蜈蚣翻身", "damage_type": "鞭伤"])});int valid_enable(string usage) { return (usage == "whip") || (usage == "parry"); }int valid_learn(object me){ object weapon; if ( !objectp(weapon = me->query_temp("weapon")) || ( string)weapon->query("skill_type") != "whip" ) return notify_fail("你必须先找一条鞭子才能练绝情鞭法。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){// 三无三不手 string *sanwu_msg = ({ "$N一招"+WHT"「无孔不入」"+NOR",$n身前身後都是$w的影子同时点$n全身各处大穴", "$N一招未绝,第二招"+WHT"「无所不至」"+NOR"以然打到,手中$w点向$n周身诸处偏门穴道", WHT"两招扫过$N又是一招「无所不为」,$w回旋飞至,专打$n周身柔弱之处"NOR, }); if ( me->query_temp("sanwu") > 0 && me->query_temp("sanwu") <= 3 ) { return ([ "action": sanwu_msg[me->query_temp("sanwu")-1], "dodge": 20, "parry": 25, "force": 600, "damage": 600, "damage_type": "鞭伤", "post_action": (: sanwu :) ]); } return action[random(sizeof(action))];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "whip") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("jing") < 50) return notify_fail("你的精力不够练绝情鞭法。\n"); me->receive_damage("jing", 25); return 1;}string perform_action_file(string action){ return __DIR__"jueqing-bian/" + action;}int sanwu(object me, object victim, object weapon, int damage){// if( damage > 0 && me->query_temp("sanwu") ) // me->delete_temp("sanwu");}mapping *query_skilldbase() {return action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){ int neili, neili2; neili=me->query("neili"); neili2=victim->query("neili"); if(random(neili)>random(neili2)){// message_vision(MAG"$n猛然觉得一阵寒气袭来,身子一晃,头脑微微有些发昏。\n"NOR, me, victim); victim->apply_condition("chilian_poison", random(me->query_skill("chilian-shenzhang", 1)/2) + victim->query_condition("chilian_poison"));if(me->query_skill("wudu-shengong",1)> 100)victim->apply_condition("wuhudu_poison", random(me->query_skill("chilian-shenzhang", 1)/2) + victim->query_condition("wuhudu_poison")); if(victim->query("poisoner") != me) victim->set("poisoner", me); } else message_vision(YEL"$n忙运内力抵抗,将$N掌上的剧毒逼在体外。\n"NOR,me,victim);}
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