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📄 jueqing-bian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// jueqing-bian.c  绝情鞭法#include <ansi.h>inherit SKILL;#include <ansi.h>#include <combat.h>int sanwu(object me, object victim, object weapon, int damage);mapping *action = ({([	"action":		"$N轻抖手腕,一招「青蛇吐芯」,手中$w抖得笔直,直向$n卷去",	"force":		60,	"dodge":		30,	"damage":		130,	"lvl" : 0,	"skill_name" : "青蛇吐芯",	"damage_type":	"鞭伤"]),([	"action":		"$N身形一转,一招「毒蝎反尾」,$w在空中转了个圈,以怪异的角度劈向$n",	"force":		120,	"dodge":		20,	"damage":		140,	"lvl" : 10,	"skill_name" : "毒蝎反尾",	"damage_type":	"鞭伤"]),([	"action":		"$N一抖长鞭,一招「黑蛛吐丝」,手中$w化做无数幻影,罩向$n",	"force":		180,	"dodge":		30,	"damage":		150,	"lvl" : 20,	"skill_name" : "黑蛛吐丝",	"damage_type":	"鞭伤"]),([	"action":		"$N力贯鞭梢,一招「蟾蜍出洞」,手中$w忽左忽右,直劈向$n胸口",	"force":		240,	"dodge":		10,	"damage":		160,	"lvl" : 30,	"skill_name" : "蟾蜍出洞",	"damage_type":	"鞭伤"]),([	"action":		"$N运气于腕,一招「蜈蚣翻身」,手中$w转起无数个圈圈,带着一股阴风,直向$n扑去",	"force":		300,	"dodge":		-20,	"damage":		180,	"lvl" : 40,	"skill_name" : "蜈蚣翻身",	"damage_type":	"鞭伤"])});int valid_enable(string usage) { return (usage == "whip") || (usage == "parry"); }int valid_learn(object me){	object weapon;	if ( !objectp(weapon = me->query_temp("weapon"))	|| ( string)weapon->query("skill_type") != "whip" )		return notify_fail("你必须先找一条鞭子才能练绝情鞭法。\n");	return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){//	三无三不手	string *sanwu_msg = 	({		"$N一招"+WHT"「无孔不入」"+NOR",$n身前身後都是$w的影子同时点$n全身各处大穴",		"$N一招未绝,第二招"+WHT"「无所不至」"+NOR"以然打到,手中$w点向$n周身诸处偏门穴道",		WHT"两招扫过$N又是一招「无所不为」,$w回旋飞至,专打$n周身柔弱之处"NOR,	});		if ( me->query_temp("sanwu") > 0 && me->query_temp("sanwu") <= 3 )		{			return ([			"action": sanwu_msg[me->query_temp("sanwu")-1],			"dodge": 20,			"parry": 25,			"force": 600,			"damage": 600,			"damage_type": "鞭伤",			"post_action": (: sanwu :) ]);		}	return action[random(sizeof(action))];}int practice_skill(object me){	object weapon;	if (!objectp(weapon = me->query_temp("weapon"))	|| (string)weapon->query("skill_type") != "whip")		return notify_fail("你使用的武器不对。\n");	if ((int)me->query("jing") < 50)		return notify_fail("你的精力不够练绝情鞭法。\n");        me->receive_damage("jing", 25);	return 1;}string perform_action_file(string action){	return __DIR__"jueqing-bian/" + action;}int sanwu(object me, object victim, object weapon, int damage){//	if( damage > 0 && me->query_temp("sanwu") ) //		me->delete_temp("sanwu");}mapping *query_skilldbase() {return action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){        int neili, neili2;        neili=me->query("neili");        neili2=victim->query("neili");        if(random(neili)>random(neili2)){//                message_vision(MAG"$n猛然觉得一阵寒气袭来,身子一晃,头脑微微有些发昏。\n"NOR, me, victim);                victim->apply_condition("chilian_poison", random(me->query_skill("chilian-shenzhang", 1)/2) + victim->query_condition("chilian_poison"));if(me->query_skill("wudu-shengong",1)> 100)victim->apply_condition("wuhudu_poison", random(me->query_skill("chilian-shenzhang", 1)/2) + victim->query_condition("wuhudu_poison"));                if(victim->query("poisoner") != me) victim->set("poisoner", me);        } else message_vision(YEL"$n忙运内力抵抗,将$N掌上的剧毒逼在体外。\n"NOR,me,victim);}

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