📄 yuhuan.c
字号:
// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
int orforce;
object weapon;
extra = me->query_skill("unarmed",1);
if( extra < 200) return notify_fail("你的少林长拳还不够纯熟!\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[玉环鸳鸯拳]只能对战斗中的对手使用。\n");
if (me->query_temp("weapon"))
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
me->add_temp("apply/attack",extra/10);
weapon = me->query_temp("weapon");
msg = HIY "$N使出少林长拳中的[玉环鸳鸯拳],一招连环七式向$n攻出!\n" NOR;
message_vision(msg,me,target);
msg = HIY "上一拳!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "下一拳!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "左一拳!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "右一拳!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "前一拳!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "后一拳!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "最后再一拳!!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->start_busy(4);
me->add_temp("apply/attack",-extra/10);
return 1;
}
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