📄 taizu-quan.c
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// taizu-quan 太祖长拳inherit SKILL;mapping *action = ({([ "action" : "$N一式「千里横行」,双臂直上直下,猛攻而前,打向$n的$l", "force" : 100, "dodge" : -20, "parry" : -50, "lvl" : 0, "damage_type" : "内伤"]),([ "action" : "$N上身前倾,右拳直出呼的一声打向$n,正是一招「冲阵斩将」", "force" : 135, "dodge" : -20, "lvl" : 0, "damage_type" : "瘀伤"]),([ "action" : "$N使招「河朔立威」,右手向上一扬,左手握拳打向$n", "force" : 240, "dodge" : -10, "parry" : -25, "lvl" : 10, "damage_type" : "内伤"]),([ "action" : "$N双拳呼呼打出,连接三遍,正和「击鼓三通」之意", "force" : 350, "dodge" : -5, "parry" : -30, "lvl" : 10, "damage_type" : "瘀伤"]),([ "action" : "$N跳起往左旋身一转,左脚落地后双拳齐出,捣向$n的$l,「扬马立威」", "force" : 400, "dodge" : -10, "parry" : -35, "lvl" : 30, "damage_type" : "瘀伤"]),});int valid_enable(string usage) { return usage=="cuff" || usage=="parry"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练太祖长拳必须空手。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练功。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("taizu-quan",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("jingli") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练太祖长拳。\n"); me->receive_damage("jingli", 30); me->add("neili", -10); return 1;}
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