📄 wulundafa.c
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// jianzhang.c #include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ object weapon, ob,*inv,target_w; string msg, string1; int skill, ap, dp, equip; int extra; int count; if( !target ) target = offensive_target(me); if( !me->is_fighting() ) return notify_fail("「五轮大法」只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "hammer") return notify_fail("「五轮大法」用的兵器不是这个!\n"); if((int)me->query_skill("force") < 160 ) return notify_fail("你的内功等级不够,使不出「五轮大法」绝技。\n"); if(me->query_skill_mapped("force") != "longxiang") return notify_fail("没有龙象般若功作为根基,是无法使出「五轮大法」绝技的!\n"); if( (int)me->query("neili") < 300 ) return notify_fail("你的真气不够!\n"); if( (int)me->query_skill("riyue-lun",1) < 150 ) return notify_fail("你的日月轮法不够!\n"); if( !target ) target = offensive_target(me); if( !target ||!target->is_character() ||!me->is_fighting(target) ||!living(target)) return notify_fail("「五轮大法」只能对战斗中的对手使用。\n"); extra = me->query_skill("riyue-lun",1) / 6; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIY "$N纵跃退後,立时呜呜、嗡嗡、轰轰之声大作,金光闪闪,银光烁烁,五只轮子从五个不同方位飞袭出来!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "银轮回转! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR "铁轮回转! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "铜轮回转! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = BLU "锡轮回转! " NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra);if (me->query_skill("necromancy",1) > 200){ if (target->query_temp("weapon")) { target_w = target->query_temp("weapon"); if( target->query("combat_exp")/2 < random(me->query("combat_exp", 1) ) && random(2)==0 ) { target_w->unequip(); target_w->reset_action(); target_w->move(environment(target)); target_w->set("name", target_w->query("name") + "的碎片"); target_w->set("value", 0); target_w->set("weapon_prop", 0); target_w->set("long", "一堆破碎物事,好象是兵器碎片。\n"); message_vision(RED"\n$N听到「叮当」,一声兵刃破碎的声音,自己的兵器碎片溅了一地!!\n"NOR,target); } }}if (me->query_skill("xiaowuxiang",1) > 200){ if( target->query("combat_exp")/2 < random(me->query("combat_exp", 1) ) && random(2)==0 ) { inv = all_inventory(target); for(equip=0; equip<sizeof(inv); equip++) { if( inv[equip]->query("equipped") && !inv[equip]->query("weapon_prop") ) {message_vision(RED"\n$N闻到一股焦味,发现身上的"+inv[equip]->query("name")+HIR"已被烧得残破不堪,掉在了地上!\n"NOR,target); inv[equip]->unequip(); inv[equip]->reset_action(); inv[equip]->move(environment(target)); inv[equip]->set("name", inv[equip]->query("name") + "的碎片"); inv[equip]->set("value", 0); inv[equip]->set("armor_prop", 0); inv[equip]->set("long", "一堆破碎物事,好象是布片铁片什么的。\n"); } } }} me->add("neili", -250); me->start_busy(3); return 1;}
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