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📄 shan.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>#include <combat.h>#define SHAN "「" HIY "七弦黄龙闪" NOR "」"inherit F_SSERVER;int perform(object me, object target){        object weapon;        string msg;        int skill;        int ap, dp, damage;        if (! target)        {                me->clean_up_enemy();                target = me->select_opponent();        }        if (! me->is_fighting(target))                return notify_fail(SHAN "只能对战斗中的对手使用。\n");        weapon = me->query_temp("weapon");        if (weapon && weapon->query("skill_type") != "sword")                return notify_fail("你使用的武器不对,难以施展" SHAN "。\n");        skill = me->query_skill("qixian-wuxingjian", 1);        if (skill < 160)                return notify_fail("你的七弦无形剑修为有限,难以施展" SHAN "。\n");        if (weapon && me->query_skill_mapped("sword") != "qixian-wuxingjian")                return notify_fail("你没有准备七弦无形剑,难以施展" SHAN "。\n");        if (me->query_skill_mapped("force") != "hamagong")                return notify_fail("你没有激发蛤蟆功为内功,无法施展。\n");        if (me->query_skill("force") < 250)                return notify_fail("你的内功修为不够,难以施展" SHAN "。\n");        if (me->query("neili") < 600)                return notify_fail("你现在的真气不够,难以施展" SHAN "。\n");        if (! living(target))                return notify_fail("对方都已经这样了,用不着这么费力吧?\n");        if (weapon)        {                msg = HIY "只见$N" HIY "一声暴喝,单手迅速在" + weapon->name() +                      HIY "上拨动数下,顿时琴音铮铮大响,只听“啵”的\n一声破空"                      "之响,一束无形剑气澎湃射出,直贯$n" HIY "而去。\n" NOR;        } else        {                msg = HIY "只见$N" HIY "一声暴喝,陡然间十指一并箕张,顿时琴音"                      "铮铮大响,只听“啵”的一声破空之\n响,一束无形剑气澎湃"                      "射出,直贯$n" HIY "而去。\n" NOR;        }        ap = me->query_skill("force");        dp = target->query_skill("force");        if (target->query("max_neili") < 10)        {                msg += HIY "$N" HIY "这一招施出,可是$n"                       HIY "竟像没事一般,丝毫无损。\n" NOR;                me->start_busy(2);                me->add("neili", -100);        } else        // 等级相差不大的玩家不受侵害        if (userp(target) && target->query("max_neili") + 500 > me->query("max_neili"))        {                msg += HIY "可是$n" HIY "内力深厚,轻而易举受下$N"                       HIY "这一招,丝毫无损。\n" NOR;                me->start_busy(2);                me->add("neili", -100);        } else        if (ap / 2 + random(ap) < dp)        {                msg += CYN "可是$n" CYN "急忙凝神聚气,努力使自己"                       "不受琴音的干扰,终于化解了这一招。\n" NOR;                me->start_busy(2);                me->add("neili", -100);        } else        {                damage = skill * 3;                        target->add("qi",-damage+100);                        target->add("qi",-damage/2+100);                        msg +=                    HIR "$n" HIR "只觉得$N" HIR "内力激荡,琴"                                           "音犹如一柄利剑穿透鼓膜,“哇”的喷出一口"                                           "鲜血。\n" NOR;                me->start_busy(2);                me->add("neili", -300);        }        message_combatd(msg, me, target);        return 1;}

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