📄 riyue-lun.c
字号:
//// riyue-lun.c 日月轮法// Designed by secret(秘密)//#include <ansi.h>;inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([ "action" : "$N使一招"+(order[random(13)])+"「破竹势」"NOR",抡起手中的$w向$n的$l砸去 ", "skill_name" : "破竹势", "force" : 120, "dodge" : -10, "parry" : 10, "lvl" : 0, "damage" : 150, "damage_type" : "挫伤",]),([ "action" : "$N使一招"+(order[random(13)])+"「隐山谷势」"NOR",双肩一沉,舞动手中$w向$n的$l横扫 ", "skill_name" : "隐山谷势", "force" : 160, "dodge" : -20, "parry" : 20, "lvl" : 8, "damage" : 155, "damage_type" : "挫伤",]),([ "action" : "$N使一招"+(order[random(13)])+"「隐微势」"NOR",就地一滚,手中自下而上撩向$n的$l ", "skill_name" : "隐微势", "force" : 200, "dodge" : -20, "parry" : 10, "lvl" : 16, "damage" : 160, "damage_type" : "挫伤",]),([ "action" : "$N使一招"+(order[random(13)])+"「擒纵势」"NOR",身形起伏之际$w扫向$n的$l ", "skill_name" : "擒纵势", "force" : 240, "dodge" : 5, "parry" : 15, "lvl" : 24, "damage" : 165, "damage_type" : "挫伤",]),([ "action" : "$N使一招"+(order[random(13)])+"「圆满势」"NOR",$w如离弦之箭般直捣$n的$l ", "skill_name" : "圆满势", "force" : 280, "dodge" : -10, "parry" : 10, "lvl" : 32, "damage" : 170, "damage_type" : "挫伤",]),([ "action" : "$N跃入半空,使一招"+(order[random(13)])+"「月重辉势」"NOR",高举$w敲向$n的$l ", "skill_name" : "月重辉势", "force" : 320, "dodge" : 10, "parry" : 10, "lvl" : 40, "damage" : 175, "damage_type" : "挫伤",]),([ "action" : "$N使一招"+(order[random(13)])+"「捉月势」"NOR",斜举手中$w击向$n的$l ", "skill_name" : "捉月势", "force" : 360, "dodge" : -15, "parry" : 15, "lvl" : 48, "damage" : 180, "damage_type" : "挫伤",]),([ "action" : "$N提一口真气,使出"+(order[random(13)])+"「显吉祥」"NOR",$w扫向$n的头部 ", "skill_name" : "显吉祥", "force" : 400, "dodge" : -20, "parry" : 15, "lvl" : 56, "damage" : 200, "damage_type" : "挫伤",]),([ "action" : "$N一招"+(order[random(13)])+"「大赞叹光明势」"NOR",右手立掌念经,左手单臂抡起$w,夹杂着阵阵风声向$n的$l砸去", "skill_name" : "大赞叹光明势", "force" : 170, "dodge" : 10, "lvl" : 5, "damage" : 170, "damage_type" : "砸伤",]),([ "action" : "$N将手中$w抛上半空,跃起一掌砸在$w上,这式"+(order[random(13)])+"「大皈依光明势」"NOR"有如流星坠地,直轰$n", "skill_name" : "大皈依光明势", "force" : 190, "dodge" : 10, "lvl" : 25, "damage" : 175, "damage_type" : "瘀伤",]),([ "action" : "凭空闪出一道雪白的光幕,光电闪烁中$w挟"+(order[random(13)])+"「大功德光明势」"NOR"的无上劲力,从$N手中飞出砍向$n的$l", "skill_name" : "大功德光明势", "force" : 200, "dodge" : 20, "lvl" : 45, "damage" : 220, "damage_type" : "割伤",]),([ "action" : "$N双眼磕闭,全身衣物却在内劲冲击下涨如气球,那$w在这"+(order[random(13)])+"「大福德光明势」"NOR"的推动下,向$n缓缓压来", "skill_name" : "大福德光明势", "force" : 300, "dodge" : 5, "lvl" : 65, "damage" : 265, "damage_type" : "内伤",]),([ "action" : "$N双手画圈,越转越急,光幕宛如一轮明月,将$P笼罩,这"+(order[random(13)])+"「大吉祥光明势」"NOR"的劲力带着$w以排山倒海之势飞旋而出", "skill_name" : "大吉祥光明势", "force" : 270, "dodge" : 15, "lvl" : 85, "damage" : 260, "damage_type" : "砸伤",]),([ "action" : "$N口中高唱「降魔咒」,一招"+(order[random(13)])+"「大三昧光明势」"NOR"挥出,$w幻化的漫天的轮影犹如行云流水般涌向$n", "skill_name" : "大三昧光明势", "force" : 290, "dodge" : 10, "lvl" : 105, "damage" : 295, "damage_type" : "瘀伤",]),([ "action" : "$N一招"+(order[random(13)])+"「大般若光明势」"NOR",面带宝光,以无上降魔大法催动手$w,那舞动的光云慢慢移向$n,彷佛要笼罩一切妖魔", "skill_name" : "大般若光明势", "force" : 300, "dodge" : 5, "lvl" : 125, "damage" : 210, "damage_type" : "瘀伤",]),([ "action" : "$N提一口真气,使出"+(order[random(13)])+"「大智慧光明势」"NOR",手中$w上下翻飞,轮番砸向$n,叫$p再也分不清哪个是真,哪个是假", "skill_name" : "大智慧光明势", "force" : 330, "dodge" : 20, "lvl" : 145, "damage" : 210, "damage_type" : "砸伤",]),([ "action" : "$N面带微笑,眼露慈光,全身所散发出的"+(order[random(13)])+"「大慈悲光明势」"NOR"气劲宛如惊涛骇浪,$w一层接一层地涌向$n", "skill_name" : "大慈悲光明势", "force" : 320, "dodge" : 15, "lvl" : 165, "damage" : 240, "damage_type" : "瘀伤",]),([ "action" : "$N双手高举$w,大喝一声使出"+(order[random(13)])+"「大圆满光明势」"NOR"自上而下斩向$n,其快绝无比,气势汹涌,已达圆满之境", "skill_name" : "大圆满光明势", "force" : 450, "dodge" : 20, "lvl" : 185, "damage" : 400, "damage_type" : "刺伤",]),});string *parry_msg = ({"$n不躲不避,手中$w摆开,在$P跟前形成了一道光幕,$N此招根本无法再进。\n","却见$n踏前一步,手中$w翻飞,其势甚巨,$N前进不能,只好闪身而退。\n","$n轮法突变,$w带着风声飞舞出去,后发先至,在$N还没攻出时就破了$p的招数。\n","但见$n举$w硬挡,乒的一声架开了来势汹汹的$N。\n",});string *msg = ({""+(order[random(13)])+"空中那五只$w对击,声若龙吟,悠悠不绝,就在$n一呆之际,$w飞砸了出去!"NOR"",""+(order[random(13)])+"呜呜声响中,$w旋转飞舞着撞向$n,在$p便要挡隔时,却绕过他飞到了身後"NOR"",""+(order[random(13)])+"$w连续掷出,连续飞回,绕著$n兜个圈子,忽高忽低,或正或斜,所发声音也是有轻有响,旁观众人均给扰得眼花撩乱,心神不定"NOR"",""+(order[random(13)])+"一声「小心了!」,蓦然间$w五体归一,并排向$n撞去,势若五牛冲阵,威不可挡"NOR"",""+(order[random(13)])+"只见$w绕著$n,上下翻飞,$w跳跃灵动,呜呜响声不绝,掀的阵阵狂风有如刀割,似要把$n从中劈开"NOR"",""+(order[random(13)])+"突然,狂风乱起,激荡中那$w相碰相撞,五轮归一,合并了向$n砸去"NOR"",""+(order[random(13)])+"法轮在$n身前环饶,猛地向$p迎头击下,接着又飞来一轮,一抄一送,呜呜声响,兜向$n$l"NOR"",""+(order[random(13)])+"呼呼飞啸声中,那五只$w或直飞、或斜飞、或回旋、或下坠、或上升,霎时间$n的全部退路已被封死"NOR"",""+(order[random(13)])+"猛地里$w向$n$l飞砸下,在$p沉肩卸避之时,$w又突然上飞击出,砸向$p的$l"NOR"",""+(order[random(13)])+"那$w飞旋砸到,$n却并不回头,听风辨器,一一挡开,但$w便如长上了眼睛一般,竟然又旋飞到了$n$l"NOR"",});int valid_enable(string usage) { return usage == "hammer" || usage == "parry"; }void skill_improved(object me){ int skill = me->query_skill("riyue-lun", 1); if(skill >= 200 && !me->query("ryl_add")){ me->set("ryl_add", 1); tell_object(me, HIW"\n忽然,你感道体内内息越转越快,瞬时间功力已经上升到了一个新的境界!\n你的精力增加了!\n你的臂力增加了!\n"NOR); me->add("max_neili", skill+random(skill)); me->add("str", 1); }}int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("longxiang", 1) >= 20 || (int)me->query_skill("xiaowuxiang", 1) >= 20) return 1; else if ((int)me->query_skill("longxiang", 1) < 20) return notify_fail("你的龙象般若功火候太浅。\n"); else if ((int)me->query_skill("xiaowuxiang", 1) < 20) return notify_fail("你的小无相功火候太浅。\n"); if ((int)me->query_skill("necromancy", 1) < 80) return notify_fail("你的降伏法火候太浅。\n"); if ((int)me->query_skill("xiangmo-chu", 1) < 80) return notify_fail("你的金刚降魔杵火候太浅。\n"); if ((int)me->query_skill("shenkong-xing", 1) < 80) return notify_fail("你的身空行火候太浅。\n");}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; string str, message; level = (int) me->query_skill("riyue-lun",1); if(random(level) > 100&& me->query("neili") > 500&& random(10)>5 ){ if(weapon->query("id") == "jin lun") str = "金轮"; else if(weapon->query("id") == "yin lun") str = "银轮"; else if(weapon->query("id") == "fa lun") str = "法轮"; else str = weapon->name(); message = msg[random(sizeof(msg))]; message = replace_string(message, "$w", str); switch(str){ case "金轮" : message = HIY+message+NOR; break; case "银轮" : message = HIW+message+NOR; break; case "法轮" : message = HIC+message+NOR; break; default : break; } return ([ "action":message, "damage":(random(10)+1)*50, "damage_type":random(2)?"砸伤":"瘀伤", "dodge": 15, "force":250+random(300) ]); } for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}string query_parry_msg(){ object weapon; if (objectp(weapon = this_player()->query_temp("weapon")) && weapon->query("skill_type") == "hammer") return parry_msg[random(sizeof(parry_msg))];}string perform_action_file(string action){ return __DIR__"riyue-lun/" + action;}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "hammer") return notify_fail("你使用的武器不对。\n"); if ((int)me->query_skill("xiangmo-chu", 1) < 80) return notify_fail("你的金刚降魔杵火候太浅。\n"); if ((int)me->query_skill("shenkong-xing", 1) < 80) return notify_fail("你的身空行火候太浅。\n"); if ((int)me->query_skill("necromancy", 1) < 80) return notify_fail("你的降伏法火候太浅。\n"); if ((int)me->query("qi") < 150) return notify_fail("你的体力不够,练不了日月轮法。\n"); me->receive_damage("qi", 50); return 1;}mixed hit_ob(object me, object victim, int damage_bonus){ string msg; object victim_w; int i, level; victim_w = victim->query_temp("weapon"); level = (int) me->query_skill("riyue-lun",1);if (random(me->query_skill("riyue-lun",1)) > 100&& random(2)==0){ msg = HIR"$N大呼酣战,口念密宗不动明王真言,运龙象之力朝$n击去!\n"NOR; victim->receive_damage("qi", level/2); victim->receive_wound("qi", level/2); message_vision(msg,me,victim);} if (victim->query_temp("weapon") || victim->query_temp("secondary_weapon")) { if( (int)me->query_skill("riyue-lun", 1) < 20 ) return HIW "一阵兵刃相撞的声音过后,对方兵器居然完好无损。\n" NOR; if( random(victim->query_temp("apply/damage")) < random(me->query_skill("riyue-lun", 1)/2 ) && random(2)==0 ) { victim_w->unequip(); victim_w->reset_action(); victim_w->move(environment(victim)); victim_w->set("name", victim_w->query("name") + "的碎片"); victim_w->set("value", 0); victim_w->set("weapon_prop", 0); victim_w->set("long", "一堆破碎物事,好象是兵器碎片。\n"); return HIB "你听到"+(order[random(13)])+"「叮当」"NOR"一声兵刃破碎的声音,兵器碎片溅了一地!\n" NOR; } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -