📄 tiandirenmo.c
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// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string dodskill,msg;
int extra;
object weapon;
extra = me->query_skill("demon-blade",1);
if ( extra < 90) return notify_fail("你的[天地人魔连环八式]还不够纯熟!\n");
dodskill = (string) me->query_skill_mapped("dodge");
if ( dodskill != "demon-steps")
return notify_fail("[天地人魔]需要如意人魔连环八步的配和!\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[天地人魔]只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
weapon = me->query_temp("weapon");
msg = HIY "$N神气贯通,将天地人魔连环八式一气呵成!\n万魔初醒!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "魔焰万丈!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "魔光乍现!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "天魔独尊!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "万刃天魔!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "天魔回天!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "天魔七现!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "万魔归宗!" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->start_busy(4);
return 1;
}
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