📄 jiuyin-shenzhua.c
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// jiuyin-shenzhua.c 九阴神爪#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : BLU"$N势若疯虎,形若邪魔,双爪如钢抓铁钩,左手手腕翻处,右手疾伸,五根手指抓向$n$l"NOR, "force" : 150, "damage" : 30, "dodge" : 5, "lvl" : 0, "damage_type" : "抓伤"]),([ "action" : BLU"突然人影闪动,$N迫到$n身后,袖中伸出手,五根手指向$n$l插了下去"NOR, "force" : 200, "weapon" : "五指", "damage" : 50, "dodge" : 10, "lvl" : 10, "damage_type" : "刺伤"]),([ "action" : BLU"$N手臂关节喀喇一响,手臂斗然长了半尺,一掌按在$n$l,五指即要插进"NOR, "force" : 250, "weapon" : "手指", "damage" : 60, "dodge" : 5, "lvl" : 20, "damage_type" : "刺伤"]),([ "action" : BLU"$N双手微张,十根尖尖的指甲映出灰白光忙,突然翻腕出爪,五指猛地插落"NOR, "force" : 300, "weapon" : "手爪", "damage" : 70, "dodge" : 5, "lvl" : 30, "damage_type" : "刺伤"]),([ "action" : BLU"$N左手突然在$n眼前上围下钩,左旋右转,连变了七八般,蓦地里右手一伸,五根手指直插$n$l"NOR, "force" : 350, "weapon" : "五根手指", "damage" : 80, "dodge" : 5, "lvl" : 40, "damage_type" : "刺伤"]),([ "action" : BLU "$N左爪虚晃,右爪蓄力,一招" HIR "「勾魂夺魄」" BLU "直插向$n的$l" NOR, "force" : 400, "dodge" : 10, "damage": 130, "lvl" : 100, "skill_name" : "勾魂夺魄" , "damage_type" : "抓伤"]),([ "action" : BLU "$N双手连环成爪,爪爪钩向$n," HIR "「九子连环」" BLU "已向$n的$l抓出" NOR, "force" : 420, "dodge" : 20, "damage": 145, "lvl" : 120, "skill_name" : "九子连环" , "damage_type" : "抓伤"]),([ "action" : BLU "$N身形围$n一转,使出" HIR "「天罗地网」" BLU ",$n的$l已完全笼罩在爪影下" NOR, "force" : 440, "dodge" : 30, "damage": 155, "lvl" : 140, "skill_name" : "天罗地网" , "damage_type" : "抓伤"]),([ "action" : BLU "$N使一招" HIR "「风卷残云」" BLU ",双爪幻出满天爪影抓向$n全身" NOR, "force" : 520, "dodge" : 40, "damage": 170, "lvl" : 160, "skill_name" : "风卷残云" , "damage_type" : "抓伤"]),([ "action" : BLU "$N吐气扬声,一招" HIR "「唯我独尊」" BLU "双爪奋力向$n天灵戳下" NOR, "force" : 620, "dodge" : 50, "damage": 210, "lvl" : 180, "skill_name" : "唯我独尊" , "damage_type" : "抓伤"]),});int valid_enable(string usage){ return usage=="claw" || usage=="parry" ;}int valid_learn(object me){ if (!me->query("jiuyin/full")) return notify_fail("你现在不能学习九阴神爪。\n"); if ((int)me->query_skill("jiuyin-baiguzhua", 1) > 1) return notify_fail("你学了九阴白骨抓,无法学习九阴神爪。\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练九阴神爪必须空手。\n"); if ((int)me->query_skill("jiuyin-zhengong", 1) < 100) return notify_fail("你的九阴真功火候不够,无法练九阴神爪。\n"); if ((int)me->query_skill("daode-jing", 1) < 100) return notify_fail("你的道德经火候不够,无法练九阴神爪。\n"); if ((int)me->query_skill("claw", 1) < 41) return notify_fail("你的基本爪功火候不够,无法学习。\n"); if ((int)me->query("max_neili") < 1000) return notify_fail("你的内力太弱,无法练九阴神爪。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, j, level, lev1, lev2; level = (int) me->query_skill("jiuyin-shenzhua",1); lev1 = (int) me->query_skill("jiuyin-zhengong", 1); lev2 = (int) me->query_skill("jiuyin-shenfa", 1); for(i = sizeof(action); i > 0; i--) if(level >= action[i-1]["lvl"]) j = NewRandom(i, 20, level/5); if ((int)me->query_skill("daode-jing", 1) > 199 && random(level) > 180 && me->query_skill("jiuyin-zhengong") > 100 ) return ([ "action" : action[j]["action"] + RED"\n$N所使的似乎是江湖中驰名的阴毒功夫九阴白骨爪,但是招数光明正大,威力强极!"NOR, "force" : action[j]["force"] + random(lev1)/2, "dodge" : random(lev2), "damage" : action[j]["damage"] + random(lev1) / 2, "lvl" : action[j]["lvl"], "skill_name" : action[j]["skill_name"], "damage_type" : action[j]["damage_type"], ]); else return action[j];}int practice_skill(object me){ if( (int)me->query_skill("jiuyin-shenzhua", 1 ) < 150 ) return notify_fail("你现在不能练习九阴神爪。\n"); if ((int)me->query("jing") < 40) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 50) return notify_fail("你的内力不够练九阴神爪。\n"); me->receive_damage("jing", 30); me->add("neili", -10 - random((int)me->query_skill("jiuyin-shenzhua", 1 )/10+1)); return 1;}string perform_action_file(string action){ return __DIR__"jiuyin-shenzhua/" + action;}mixed hit_ob(object me, object victim, int damage_bonus){if (me->query_skill_mapped("force") != "jiuyin-zhengong")return 0; if (!me->query("jiuyin/full")) return 0;if( damage_bonus < 70 ) return 0; if( damage_bonus > 100 ) victim->receive_wound("qi", damage_bonus / 3 ); else victim->receive_wound("qi", damage_bonus / 2); return HIR "你听到「喀啦」一声轻响,竟似是骨碎的声音!\n" NOR;}
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